10°

Miyamoto: Star Fox Zero Controls Will Take Some Getting Used To

"In a recent interview with a German publication, Shigeru Miyamoto, the creator of Star Fox, stated that the controls for Star Fox Zero will take some getting used to. Miyamoto pointed out that a few minutes at an expo is not an ideal amount of time to get the grasp of Star Fox' controls. Miyamoto stated that it may take "one or two days" to really understand the controls of Star Fox" -- Nintendo Enthusiast.

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nintendoenthusiast.com
namEuser3644d ago

Ok, i get it...utilize the gamepad, but there are other ways to make it a cinamtic experience. I just dont like the idea of having to worry about flying and aiming with the gamepad while playing...

ChickeyCantor3644d ago

You can also use the control stick to aim. Calm the f down people.

gerbwmu3644d ago

This would be awesome in a Star Wars game! Flying the Millenium Falcon with the pro controller attacking the empire. Your buddy on the couch with the gamepad controlling the gun turret keeping Tie Fighters off your back side.

I can't wait to see how this turns out. Too bad so many gamers will flip out over the change and proclaim more hate for the system.

3644d ago
OtakuDJK1NG-Rory3644d ago

Not a problem. I played many games were people said the controls suck but adapt to so easy.

specifically Kid Icarus: Uprising. One of the best players too.

kakashi813644d ago

Now that I think about it, kojima studios should have developed the game.

ZeekQuattro3644d ago

I will most likely just turn the gyro off but that might change. Initially I heard Splatoon's controls were tricky until I played it myself and found them easy. Now I can't imagine playing it without motion controls. Star Fox Zero could be the same.

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80°

Miyamoto explains how Nintendo is countering rising development costs

'We believe that it is important to nurture developers who take this unique concept to heart.' -Miyamoto

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gamedeveloper.com
Gamingsince1981221d ago

By making pretty much only AA games so they can sell them for the same price as AAA games.

IAMRealHooman220d ago

By being threatened by dev teams innovating on formulas found in your cash cow, but are either afraid or lack the talent to implement themselves

cthulhucultist221d ago

Well with the exception of Zelda and Xenoblade Chronicles series, Nintendo first party games are usually less demanding (see Arms, Nintendo sports series 2d kirby + mario games, Mario sports series, Warioware, Mario Party etc).

Zelda doesnt even have voice acting for its characters most of the time and its games use simpler textures than lets say Horizon Zero Dawn, Last of Us, Gears of War 5 etc which means that the development costs are lower.

Even so, their games are generally polished and well thought of and as the Switch generation showed, many of their franchises actually grew considerably in sales (Kirby , Xenoblades, Metroid etc).

FinalFantasyFanatic220d ago

I still love Zelda, and Mario Kart/Party is always a good time as well, although Nintendo isn't chasing hyper realistic graphics like a lot of the other studios are.

Vithar221d ago

Japan CEOs take pay cut to keep talent, USA CEO take 20 million bonuses and fire talent

60°

Shigeru Miyamoto explains Nintendo’s yearly new hire talk

Nintendo’s iconic developer Shigeru Miyamoto gives a talk to new employees each year to appraise them of the company’s values and what it takes to create excellent video games.

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mynintendonews.com
60°

Random: Takaya Imamura Ponders The Possibility Of Star Fox Zero On 'Switch 2'

Takaya Imamura, famed ex-Nintendo developer known for his work on the F-Zero and Star Fox franchises, has taken to social media to ponder the possibility of a Star Fox Zero release on Nintendo's upcoming 'Switch 2'.

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nintendolife.com
Knightofelemia230d ago (Edited 230d ago )

It's a good ponder. Nintendo would be stupid to not do it. The more titles and first party line up released on the Switch 2 the more enticed the customer will be.