190°

Report: Batman: Arkham Knight Uses DirectX 10 When NVIDIA Gameworks Effect Are Activated

John of DSOGaming writes: "The PC version of Batman: Arkham Knight is simply a big clusterF. And from the looks of it, the game reverts back to DX10 when the NVIDIA Gameworks effects are activated. And no, that’s not a joke. This actually happens, and show how big of a mess the PC version of Batman: Arkham Knight actually is."

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ritsuka6663641d ago

Worst port PC ever? Worst ever...

FastRedPonyCar3641d ago

You forget dark souls. locked @30 fps and only 720p and still tragic frame rates in blighttown.

Kenshin_BATT0USAI3641d ago

Here's the thing, a fan could mod and fix it.

There is no way anyone can do anything about this arkham knight port and they more or less just said they won't do a thing.

Lamboomington3641d ago

Except Arkham Knight on PC is missing Ambient Occlusion, the DOF is not used as much, the rain textures on Batman and the Batmobile seem to be missing ??? All those things are present in the console versions

Did Dark Souls have any problems like that ? lol

Braid3641d ago (Edited 3641d ago )

Holy hell, this just keeps getting worse and worse. Forgive the language, but how could you f*ck it up so bad?

PC version has inferior rain shaders even though the Nvidia trailer brags about the enhanced rain effects. Lacks proper ambient occlusion. Might have a texture streaming problem. Most definitely lacks the bokeh DOF effects. On top of that, it's locked at 30 fps and it even drops below that value on most of the mid-end cards. Even if you have a GTX 970 or GTX 980 you've got to be very lucky as it seems like the game is quite picky about the spesific hardware it's working on.

That, my friends, is a total catastrophe. That I'm afraid to tell is a disgrace of a port that should've never been existed, and a ruthless mockery to the PC gaming community. It might as well be the only time that a game which is advertised under the "Nvidia Gameworks" flag falls behind its console counterpart.

I have a GTX 980 coupled with an i7 4790k and I had to buy the PS4 version to fully appreciate the game's visuals. Bloody unbelievable.

Ezz20133641d ago (Edited 3641d ago )

Lel
Batman finally got defeated by
Buggy mess Gamework
Denuvo protection fps eater
Worst Port ever made

mikeslemonade3641d ago

Why are you talking about Dark Souls? That game is more than 4 years old. It's 2015 and a team of 12 couldn't make the port correct.

+ Show (2) more repliesLast reply 3641d ago
Eonjay3641d ago

I remember they showed it running on a PC at E3 2014 and it looked great. What happened? This seemed to show that PC was the base and consoles were the port. What has Iron Galaxy done in the past?

hiredhelp3641d ago

https://en.wikipedia.org/wi...

shame they couldnt do a decent job on this hard to grasp 12 people thoe?

Anonagrog3641d ago (Edited 3641d ago )

Keep in mind that most games don't have nearly as many programmers on the job as there are artists, modellers, and sometimes designers.

In this particular instance porting the game should rely mostly on programmers, as the main task is re-purposing an existing code-base and assets to work with PC (should be abstractions in place, especially as Arkham Knight is built on a modified UE3), it shouldn't really require a large team size. Even when adding new features by way of Gameworks it should be more than feasible.

The questions to ask, if any, are "how long they were given to do this?", and "what are their collective capabilities?"; not "why are there only '12 people thoe'?".

'Gears of War', if I recall correctly (Tim Sweeney presentation from years ago - should be on Google), only had 10 programmers on it. I believe 'God Of War' had near that number too (7 in fact, though I may be wrong - another presentation). Of course team sizes have grown in recent years, but that's more on the art side than code. Still, isn't 'Hellblade' on PS4 being done with a team size of 15, including designers, artists, etc.? Of course, we can expect most devs to have tech in place (existing engine, tools, framework, libraries, etc) that improves their efficiency and lowers team requirements, but we're not talking about creating a full game here - it's a port.

Also, I'm not saying there are always only a handful of programmers making up a team, just that folks shouldn't automatically assume every 'big' game has to have been made with 100, 50, or even 20 of them.

That aside and on a personal level, treating PC releases as 2nd class citizens has always seemed fairly deplorable practice to me. PC is a financially viable place to be, so devs (or rather, publishers?) should support it and it's users well!

audiophile1013641d ago

Did you even read any of the wikipedia page? No where in the entire information does it provide that only "12 people" work there. I sure would like to know where people keep referencing this so called info

But yes i definitely agree that it is so hard to grasp how they could mess up the port this badly

Hold_It3641d ago (Edited 3641d ago )

LOL. Looks like Nvidia isn't the savior that people make them out to be. Those terrible cards with garbage fans and overpricing couldn't hold a candle to AMD if AMD had decent drivers. Looks like it's nvidia's turn to get trash talked after all the years of nvidia fanboys doing it to AMD. At least when the Tomb Raider Reboot came out on PC, TressFX and AMD optimization didn't give nvidia the middle finger.

SteamPowered3641d ago

"couldnt hold a candle to AMD if AMD had decent drivers"

How about you slow your roll until AMD starts releasing those decent drivers?

Hold_It3641d ago

I don't need to slow my roll. The hardware/tech behind AMD's cards are better than Nvidia's. They don't produce cheaply made cards with fans that go out in 1 1/2 to 2years like nvidia. I wouldn't be surprised if intel has been doing nvidia's drivers for them ever since the days they got the right to voodoofx.

Utalkin2me3641d ago

@Ermac_Wins

First off, Nvidia cards outperform AMD cards and have been for quite some time now. Secondly, i have owned a Nvidia card all my life since the original geforce card. And i personally have never had a fan go out on me. And last but not least, who cares who does Nvidia drivers as long as they are stable and give performance increase.

Utalkin2me3641d ago

I don't know if you're really being serious. Sounds like one big rant due to your feelings being hurt. The only thing truthlful in your whole comment is if "only" AMD had decent drivers.

But anyways the Batman thing is a developer problem, Not Nvidia.

3641d ago
mezati993641d ago

lol this port is even worse than assassin's creed unity..i didn't think this was even possible

mEGUSTO3641d ago

ubisoft has been dethroned
and so the dark knight rises....

Grap3641d ago

This game is getting ridiculous by the minute, Anyone in their right mind will stay the hell out of DX10.

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DivineHand125193d ago

I would also add Risk of Rain 2 as long as you don't stray too far from a power source as each run can be long as the hours melt away. Another thing to note is that based on the reports, the FPS may drop into the 40s if a lot of enemies are on the screen.

There is also the Half Life series. If you haven't played half-life before then you can do so now at the super low price.

cthulhucultist192d ago

Mafia was amazing looking and had a great story. Played flawlessly at 30fps as well without dips 99% of the time.

The same is true for Jedi Fallen Order

Sony games as also on sale. Picked up Rachet and Clank, cant wait to try it!

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