Line Rider was one of 2006's biggest flash games toys. When it exploded on the deviantART site hosting it (and has received over 30 million views in 2007 alone), creator Bostjan Cadez never imagined his school project would turn into the madness you find when typing "Line Rider" into Youtube.
Months after the flash toy exploded, inXile announced the development of a true sequel to the toy and its updated versions. It is now anticipated for a Sept. 9 release for PC, DS, and Wii.
Producer of Line Rider 2: Unbound, Chris Keenan, clued us in on some of the features we can expect from the Wii version, and how development of the game has progressed as a "dream project" for him and the team.
In short, expect some interesting features, especially in the online department and its ranking system. And in a game like Line Rider 2, the user interface is a key aspect in determining whether this title is AAA or not. And talking with him about menu navigation and tool selection in itself proves that this will be a game to watch for.
So dig in, Chris has got some good responses for us:
Just like you don’t ask a woman her age, you don’t ask a Final Fantasy fan how many games there are in total.
I don't quiet get who it's directed at. General player? Sure, I can believe them not knowing some of the less popular final fantasy games. But final fantasy FANS? There is nothing forgotten about these games.
Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.
The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.