Nathan talks to Bungie's Luke Timmins about Destiny: The Taken King and why it's the biggest expansion yet.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
This "big" expansion sounds like what the other 2 should have been
LOL @ the vault space question. I literally handle my vault like a puzzle. "Ok, if I put this weapon here, and take this weapon out, then put this one on my Titan and this one on my Hunter, maybe I can fit this one in and move it to my Warlock." The vault should have endless space in my opinion. What's the point of getting all these cool weapons only to have to dismantle some because of vault space??? And sure, you won't ever use all of them, but maybe you will with the new etheric light system. I've been upgrading weapons that I know I'll never use, but then again, if there's a buff to certain weapons, maybe I'll start using those again *cough cough, auto rifles, cough cough*
Well after the other two expansions, calling this the "biggest expansion yet" doesn't really say much. HoW was certainly a huge step in the right direction but by "expansion" standards, it's still very small when you compare it to what other companies refer to as expansions.