Game Revolution writes: "One of the most promising aspects of EA's forthcoming Mercenaries 2: World in Flames, beyond the sheer sandbox freedom at its core, is the whole 'tone' of the game. It's at once satisfyingly visceral and cartoonishly over-the-top. Even the story's motive-to-vengeance for our three colorful mercenary heroes has a sort of comedic violence at its heart.
Sure, the lure of high-value-target bounty money, the nerve-wracking danger of blasting every which way amid competing paramilitary factions, and the betrayal of a sleazy Venezuelan 'employer' are already enough to send you on a destructive cross-country rampage. But the final, crowning insult-taking a single, parting-shot bullet in the buttocks while escaping from a double-crossing attempt on your life by said sleazy employer-well, in the words of Dubbya, that will not stand."
Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports can cost companies a Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports are inexcusable.
There are oh, so many sequels in video games these days. We've got eight games that we wish would get a follow up.
I cant agree with a lot of games on this list. Far, far more deserving entries - which I wont go into now. All I will say is Blast Corps U...I can dream, cant I?
The Darkness games are among my favorite games of last gen. Both were very unique in their own ways. I'd love to see a third iteration though I doubt it'll happen.
Folklore 2 would be nice as well.
Well apart from Jak and Daxter the rest are total crap and I for 1 are glad there was no more of that crap, now if you want to talk about Heavenly sword and Medievil now thats 2 that should have another go at this gen
All publicity is good, right? Well, not always. Here's a look at a few of the best (and worst) publicity stunts for games.