Patrick Söderlund Explains How Frostbite Has Changed EA For The Better


"When we sat down to play Dragon Age: Inquisition for the first time, we noted that the pause mechanic that lets players plot their attacks had changed. The ability to slowly wind time forward while paused (called "engage mode") was described by creative director Mike Laidlaw as an unintended byproduct of Frostbite 3."

Read Full Story >>
The story is too old to be commented.