From the article: "There is no more disheartening evidence of aging for a grown child of the video game era than Wii Fit. Seriously, if you managed to get your hands on Nintendo's latest, sparsely stocked "un-game," exactly how often do you actually "play" it? My main beef with the "game" is that it breaks a few cardinal rules why video games exist: It's not fun, and even worse, it makes you sweat. Even the purported health benefit due to the exercise it induces is minimal, like how the IQ boosting abilities of Brain Age doesn't really make you a genius. One can argue that Nintendo is trying to get the porkers off their asses, but perhaps they should aim the witch-hunt at World of Warcraft, not consoles.
But at least I'm not aging quite as bad as Indiana Jones. Kingdom of the Crystal Skull sucked something rotten and Lego Indiana Jones: The Original Adventures is just as disappointing (PS3 version played). While there is something inherently playable about the Lego series of games, this entry doesn't contain anything quite as witty or adorable as the toymaker's previous movie-based gaming venture, taken from the Star Wars franchise."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
I'm not even gonna go into this guy's gross exageration of MGS4's cutscene length, but this...
"The fun factor can be endlessly debated here, but let’s face it: the Metal Gear series always packed more over-acted drama than a Korean soap opera."
Speaking as someone who actually watches Korean "soap operas" (they're called 'dramas' dammit!) I must say that is so so wrong. I understand he's just trying to make a point but as someone who even loves Korean dramas.... I have to say that the MGS series is no where NEAR that level of over-acting. This is coming from a fan of both remember!
Anyway, I don't care... but Gears of War didn't 'reinvent the wheel'. It's quite a good game (Gears of War 2 I'm VERY excited for!) but I don't think it's as innovative as this guy seems to believe. It just did alot of things better than any other TPS out there.