330°

Bethesda Showed Too Much Doom And Lost Me Entirely With Its Outdated Shooter Mechanics

OXCGN:

"Bethesda finally unveiled what the new Doom would look like running on the id Tech 6 engine, and to be honest I feel that during their press conference they showed off just a little too much of their new shooter. The initial single player gameplay felt too scripted with the way that the gun moved giving off that it was floating in the air and didn’t feel grounded, the way that many Hollywood movies rely on CGI to create large scripted events not taking into account ‘gravity’."

RocknRolla3661d ago

I am inclined to agree with what was written to an extent. It was brown and quite generic and the gameplay did look dated. But It's Doom you know there will be some crazy shit happening but I would like to see some different shades of brown and maybe other colours.

DivoJones3661d ago

I thought the video seems laggy/slow as well. Could be due to the textures they were using, but that doubles as a sign that there will probably be some visual downgrades to get the FPS up. It had a pre-rendered feel, so i'm not sure if that's actual gameplay or just CGI simulated gameplay.

thekhurg3661d ago

The problem I have is the repetitive animations. It was cool at first, but by the end of the video I was tired of seeing them.

In watching the video, each time he did one of the special kill moves it looked like health dropped, so it's less of an "option" and more of a requirement to perform those moves to get health.

I'll wait for more info, but my impressions went from high impressed to somewhat bored by the end.

AliTheSnake13661d ago

It looked like a generic shooter, walk and shoot.

ShinMaster3661d ago

I just wanna see Doom Guy's face in the HUD.

Jughead34163661d ago

If you watched this demo and didn't like it, I don't know what you want. This was one of the best demos I've ever seen.

nveenio3660d ago

The only people who would complain about how the new Doom feels is people who don't remember the original. This feels almost exactly like it. Very fast, run and gun, couple of shots blow demons to bits. That's Doom, and if it was anything else, no one would want it.

+ Show (2) more repliesLast reply 3660d ago
MEsoJD3661d ago

The game looks fantastic to me. Watch it in 60 fps. Also check out the Hell gameplay footage.

xer03661d ago

Maybe they did show too much... But it still looks awesome to me! :D

FlameBaitGod3661d ago

Doom 3 was scary... this looked like a cod with demons as enemies, + was that baby mode ? like how e z was that lol

ShinMaster3661d ago

Doom 3 wasn't meant to be scary in the first place.

windblowsagain3661d ago

Doom 3 was meant to be scary.

It wasn't for most, but some people do get scared.

I think people forget Doom is supposed to be this.

https://www.youtube.com/wat...

It was Never a deep game. Just run and gun.

Doom 3 tried to change it up.

MysticStrummer3660d ago

Doom 3 was boring to me. It just wasn't Doom.

3661d ago
+ Show (2) more repliesLast reply 3660d ago
bondigamer3661d ago

I can't disagree with the article, I really liked what they showed to start with, but everything after that was extremely repetitive animations when it came to using the chainsaw on enemies, kind of reminds me of the repetitive animations used in MK X.

RocknRolla3661d ago

The chainsaw went on for far too long I reckon. It was 3-4 animations and it got quite boring once they kept cycling through them.

obener3661d ago

Yeah they did use the chainsaw a bit more than the other guns

obener3661d ago

It's really hard to get both the graphics and story to be good nowadays!!!

leogets3661d ago

Horizon..battlefront and uncharted 4 say hello

FlameBaitGod3661d ago (Edited 3661d ago )

Forgot Horizon was out... GTFO! .... cant say anything about Uncharted cus It hasn't let me down, i know the story wont suck.

ShottyGibs3660d ago

True.. but lets face it - No one ever played Doom for the story.

3661d ago Replies(2)
spicelicka3661d ago

Yea exactly, let's shove call of duty controls in every game guys, it automatically becomes modern! What a load of crap.

Show all comments (64)
130°

10 Legendary Games That Still Absolutely Crush It in 2025

Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!

Read Full Story >>
gamegeeked.com
anast45d ago

Simon's Quest is better than Symphony.

djl348544d ago

If you're gonna troll, at least make a legitimate attempt.

Levii_9245d ago

Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.

Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.

LG_Fox_Brazil45d ago

That's a pretty fucking great list

__y2jb44d ago (Edited 44d ago )

The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.

Show all comments (8)
140°

Ex-Bethesda Veteran Explains Why Games Like ES, Fallout & Starfield Will Always Have Loading Screens

IGN : One former Bethesda developer has cautioned that loading screens will probably always be a part of its games because of the way they're designed. Here's why.

Obscure_Observer49d ago (Edited 49d ago )

Thanks for the insightful information!

Now I wanna see if all those that were complaining about loading screens on Starfield will give a hard pass on both upcoming Bethesda RPGs like TESVI and Fallout 5.

If you can´t stand load screens, stay away from those games. Period!

-Foxtrot48d ago

I don't think you understand the difference between them though and what makes Starfield and TES / Fallout different when it comes to loading screens.

When you're playing TES or Fallout, if you are doing a mission you have the choice to walk to your objective where on your travels you will run into many different encounters getting completely sidetracked, it's fun as it feels like you are exploring the world more. However with Starfield you don't get that choice because you can't walk to a new planet, the loading screen is more mandatory, even the Outer Worlds fell into this issue, so when you are constantly going to space, travelling from planet to planet there's a lot more loading screens involved where it slowly becomes more tedious in comparison.

What Bethesda needs to do is work on reducing the loading screens and fitting more within it. For example when you enter a town in TES it should load the entire town, houses, castles, sewers etc included, same goes for Fallout, take the Vegas Strip in Fallout New Vegas, it was chopped up into multiple segments where going back and forth doing missions become a chore nearer the end.

IAMRealHooman48d ago

if they scaled down the "1000" planets to 10, 4 main hub. 6 unexplored, but actually filled with tings to do and explore, the thing Bethesda used to be good at. People like Obscure thin we shit on Bethesda just to shit on it. No we want better games.

Christopher48d ago

It's a design choice they've chosen. RDR2 kind of proves the whole 'loading interiors' or 'having different events go on' isn't what's stopping it.

crazyCoconuts48d ago

RDR2 didn't have you walk into a massive structure like a Starfield base/facility though, right? I'm sure log cabins are a lot easier to handle

Christopher47d ago

That won't affect the need to load content. That's just static designs with a few interactibles. And did we forget RDR2 has towns you don't load into with multiple buildings, dynamic events, and ties to the world as a whole. You load areas to manage the specific scripting and the number of elements that need tracking constantly in that area. Bethesda designs it so you can leave a trail of cheese wheels from town to town, RDR2 designs it so the world interactions are randomized by a few factors and come to you.

Like I said, it's a design choice.

isarai48d ago

Ok but you can still have more seamless "loading screens" starfield has no excuse for how much its gameplay flow sucks. You're basically saying it will always suck because we don't want to spend the effort on improving that aspect. Hell every open world survival game has object permanence, from valheim to the forest, and that doesn't have tons of loading screens

anast48d ago

These guys/gals are sleazy.

DivineHand12548d ago

I haven't played oblivion as yet but does it have loading screens? No one is talking about it.

Fun fact, the remastered version of days gone still has loading screens. It is not the instant load like you see on PS5 and series titles but you will have to wait a bit to load into certain sections. I am not sure why they didn't polish them out and no one is talking about it.

victorMaje48d ago

Oblivion has loading screens but it’s nowhere near the wait times it used to be (from what I remember) so the whole experience feels a lot better.

Agreed about Days Gone remastered, it definitely feels like it’s mostly a visual & feel (dualsense) remaster without much focus on optimization (I expected no loading times & in some cases I encountered the same kinds of bugs & audio issues that were on PS4).

Still love the game though & I hope the remaster will help pave the way for DG2.

Christopher47d ago

That's not something you can do without remaking the whole game from scratch. It's a remaster, not a Remake. They aren't changing the core code and methods, only updating graphics and using more modern plug-ins for similar graphical enhancements.

To do what you're describing, they would have to do something like what Square did for FFVII Remake. And that was such a huge undertaking that they couldn't do it all at once.

Show all comments (12)
80°

Are Space Video Games Not Weird Enough?

The video game industry is already so creative, but one thing that can be improved is its handling of space.

Read Full Story >>
powerupgaming.co.uk
thorstein134d ago (Edited 134d ago )

After watching Scavengers Reign? The answer is unequivocally yes. I really want something out of left field but I think people are too afraid to shake things up.

It's what I love about Shadowrun and Black Mirror. Love, Death, and Robots proved that there's an audience for stuff that doesn't fit the mold.

Gamingsince1981133d ago

Weird games in general we don't get enough of, we need more games like Katamari and Mr domino, things like that

133d ago