Sony Japan has made official the near future introduction of the Cell processor in various electronic appliances by the end of 2007 or early 2008.
Cell made its first appearance as the PlayStation 3's multicore CPU and its development costs are estimated at 200 billion yen. Sony said it is preparing three to four of its leading electronic products to be equipped with a Cell processor.
The company also revealed that it won't limit the utilization of the Cell to certain electronic appliances only, but plans to use it in any products which will find a meaningful enhancement with the processor.
Sony has in the past said that it intends to use the Cell processor across a wide variety of home applications, but appliance-makers could be a hurdle. Sony Computer Entertainment chief executive Ken Kutaragi told Japan's PC Impress Watch earlier this year, "...People making those everyday-life electronic devices are still not thinking their product will one day turn into computers. I believe this is some kind of pride that electronic makers hold against the computer world."
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
this goes to show you that the cell wasnt made with gaming in mind!! it was made to be a great multi use chip!!because if it was made for GAMING we wouldnt be seeing these types of postings!
Ofcourse it was made with gaming in mind,it can used for other stuff makes it even better.
G5 processors were meant for gaming (i.e., 360's CPU). Don't make me laugh Gnothe.
Gaming utilizes code, the same code that other applications run off of. The only difference is that they need an exponentially larger amount of SIMD processing since your normal PC application doesn't rely on graphics, physics calculations, complex sound processing, AI, and rendering.
Cell is much more catered towards SIMD processing, and thus it's great for videogame applications, HD movie processing, and essentially anything that involves complex mathematical calculations.
While Microsoft claims that most game code is 'general purpose' (not SIMD), they were actually only referring to the physical size of game code on a developer's screen. When you measure CPU execution time, 80~85% of the time spent processing game applications is dedicated solely to SIMD.
Microsoft has been using the 'general purpose is what games need' statement simply because their CPU doesn't do that much else. It only has 3 cores, and can only run one intensive thread per core (out of 2 available). And if needs to do SIMD processing, the VMX units literally shut off their respective cores in order to do their thing. Add in 1.6 GHz L2 cache (the only means of communication and data transfer on the Xenon CPU), and...you can see why a simple HD-DVD add-on pushes the 360 so hard, so early on.
"As a result, the HD DVD subsystem is almost entirely written in software. It’s one of the most demanding applications written for the 360 to date, using up all six of the system’s hardware threads.
Shaheen Gandhi, an Xbox 360 engineer, said: "At the moment, the player software pushes Xbox 360 harder than any other (save, perhaps, Gears of War during some particularly busy parts of the game)."
http://www.neowin.net/index...
And that's just one HD stream. Cell, on the other hand, can process 16 HD streams at once.
You pick the "facts" that suite your arguement well, but you fail to put things in perspective.
The 360 CPU as 3 cores running 2 threads each, so 6 threads. Your cell has 1 primary core similar to 1 of the 360 cores who's job is spreading the code to the SPE's. You call them cores, but they are more like number crunching co-processors. So you have the SPE's running 6 threads. It is not fair to consider the SPE's cores, as they are specialized co-processors controlled by the PPE. You do not mention the bottleneck associated with having all the code running through the PPE, with SPE's waiting for instruction. That's the problem with this asymetrical design...very inefficient.
You are correct, Gears of War does push the 360 harder than every other game, about 40% total. The 360 like the PS3 is no where near maxed out. And the Cell was designed to decode HD streams from the get go. They demonstrated this from day one with the Cell, and this goes to show you it was not meant for games and as a result not more powerful than the 360's CPU. So what if the HD-DVD is CPU intensive? They found a way to work it on a CPU designed for gaming.
And if the chip is so powerful and revolutionary, how can it be so affordable to put in household electronics?
The CELL...so powerful it can control your toaster.
I can not wait to get my CELL powered WASHING MACHINE.
I hear it has great floating point and washes in 4D too. Great stuff.