370°

The Android version of Bethesda's Fallout Shelter game is coming at a later date

Today at Bethesda's E3 Showcase, the entire presentation ended with them announcing a free-to-play mobile game named Fallout Shelter, currently only available on iOS. Immediately, fans became aware of the fact that it sounded a lot like it would be exclusive to iOS, and that there would never be an Android release. Well, Pete Hines of Bethesda has responded to the concern on Twitter, reassuring everyone that the Android version is coming, eventually.

crazychris41243661d ago

Sounds great, hopefully we get it soon

mikeslemonade3661d ago

I don't support mobile, so I won't be playing it.

ThatOneRiggaNob3661d ago

Sucks for you because the game actually looks like a pretty cool game and it has that Fallout theme so I'd say you might be missing out on a pretty decent mobile game.

Malphite3661d ago

Ok then. Thanks for the heads up.

someOnecalled3661d ago (Edited 3661d ago )

At least you sticking to your guns. I constant hear how mobile sucks even though theirs a lot of game mobile games. Me and a select few always defend that mobile gaming is good if done right, but some how people are saying its now great.

He gets over 10 disagrees for saying something that was constantly said on this site. What changed so quick.

WeAreLegion3661d ago

You don't support mobile? Even incredible games that were created JUST to work on mobile? Why? It's just a platform.

GranTurismoFan3661d ago

This is not shovelware like 98% of all mobile games are.
This game looks like it actually has substance.
And the fact that you dont have to pay to win or anything makes it even better. You can have a great time with this game withou paying a cent.

I was anticipating paying like $6 for it, but when they said it was free i was all in.

+ Show (2) more repliesLast reply 3661d ago
fermcr3661d ago

I rarely play mobile games... but I might try this one, when it arrives on Android.

zeal0us3661d ago (Edited 3661d ago )

If Bethesda do what Rockstar did with their iFruit app for Android then the time it release people will already be pass it. So hopefully this "later date" isn't 3-4+ months down the line.

DarkBlood3661d ago

yeah that question was being asked alot but glad to see its coming to andriod guess i will give it a try whenever.

Outside_ofthe_Box3661d ago

First mobile game that I actually want lol.

Glad that it's coming to android. I was disappointed that it was iOS exclusive.

I'm surprised that it's free.

TLG19913661d ago

it's stuff like this that would be welcome on the vita also.

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140°

Ex-Bethesda Veteran Explains Why Games Like ES, Fallout & Starfield Will Always Have Loading Screens

IGN : One former Bethesda developer has cautioned that loading screens will probably always be a part of its games because of the way they're designed. Here's why.

Obscure_Observer47d ago (Edited 47d ago )

Thanks for the insightful information!

Now I wanna see if all those that were complaining about loading screens on Starfield will give a hard pass on both upcoming Bethesda RPGs like TESVI and Fallout 5.

If you can´t stand load screens, stay away from those games. Period!

-Foxtrot47d ago

I don't think you understand the difference between them though and what makes Starfield and TES / Fallout different when it comes to loading screens.

When you're playing TES or Fallout, if you are doing a mission you have the choice to walk to your objective where on your travels you will run into many different encounters getting completely sidetracked, it's fun as it feels like you are exploring the world more. However with Starfield you don't get that choice because you can't walk to a new planet, the loading screen is more mandatory, even the Outer Worlds fell into this issue, so when you are constantly going to space, travelling from planet to planet there's a lot more loading screens involved where it slowly becomes more tedious in comparison.

What Bethesda needs to do is work on reducing the loading screens and fitting more within it. For example when you enter a town in TES it should load the entire town, houses, castles, sewers etc included, same goes for Fallout, take the Vegas Strip in Fallout New Vegas, it was chopped up into multiple segments where going back and forth doing missions become a chore nearer the end.

IAMRealHooman47d ago

if they scaled down the "1000" planets to 10, 4 main hub. 6 unexplored, but actually filled with tings to do and explore, the thing Bethesda used to be good at. People like Obscure thin we shit on Bethesda just to shit on it. No we want better games.

Christopher47d ago

It's a design choice they've chosen. RDR2 kind of proves the whole 'loading interiors' or 'having different events go on' isn't what's stopping it.

crazyCoconuts47d ago

RDR2 didn't have you walk into a massive structure like a Starfield base/facility though, right? I'm sure log cabins are a lot easier to handle

Christopher46d ago

That won't affect the need to load content. That's just static designs with a few interactibles. And did we forget RDR2 has towns you don't load into with multiple buildings, dynamic events, and ties to the world as a whole. You load areas to manage the specific scripting and the number of elements that need tracking constantly in that area. Bethesda designs it so you can leave a trail of cheese wheels from town to town, RDR2 designs it so the world interactions are randomized by a few factors and come to you.

Like I said, it's a design choice.

isarai47d ago

Ok but you can still have more seamless "loading screens" starfield has no excuse for how much its gameplay flow sucks. You're basically saying it will always suck because we don't want to spend the effort on improving that aspect. Hell every open world survival game has object permanence, from valheim to the forest, and that doesn't have tons of loading screens

anast47d ago

These guys/gals are sleazy.

DivineHand12547d ago

I haven't played oblivion as yet but does it have loading screens? No one is talking about it.

Fun fact, the remastered version of days gone still has loading screens. It is not the instant load like you see on PS5 and series titles but you will have to wait a bit to load into certain sections. I am not sure why they didn't polish them out and no one is talking about it.

victorMaje47d ago

Oblivion has loading screens but it’s nowhere near the wait times it used to be (from what I remember) so the whole experience feels a lot better.

Agreed about Days Gone remastered, it definitely feels like it’s mostly a visual & feel (dualsense) remaster without much focus on optimization (I expected no loading times & in some cases I encountered the same kinds of bugs & audio issues that were on PS4).

Still love the game though & I hope the remaster will help pave the way for DG2.

Christopher46d ago

That's not something you can do without remaking the whole game from scratch. It's a remaster, not a Remake. They aren't changing the core code and methods, only updating graphics and using more modern plug-ins for similar graphical enhancements.

To do what you're describing, they would have to do something like what Square did for FFVII Remake. And that was such a huge undertaking that they couldn't do it all at once.

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200°

Bethesda Should Abandon Creation Engine For Unreal Engine 5, Says Former Dev

The former Bethesda art lead, Nate Purkeypile, argues that the studio would do better with Unreal Engine 5 despite the many performance concerns.

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-Foxtrot179d ago

I feel like Bethesda are being stubborn simply because they know the Creation Engine and getting something new would mean they'd have to learn all about the ins and outs, experiment, re-learn things, put money into it, cause longer dev times initially as they learn as they go etc.

They've said in the past aswell that the Creation Engine has certain elements and features that helps them pull off things within their open world games, things you might not get to do with other engines but I think if they re-learn a new engine they'd be able to get these things working eventually through trial and error. It's not like the Creation Engine is a beast, look at how long it took to add climbable ladders.

I get them being reluctant, I do, it's hard to let something go and learn new things but the longer they put it off the harder it will be later down the road when it comes to finally biting the bullet. If they haven't done it for ESVI then I think they need to do it for Fallout 5.

neutralgamer1992178d ago

Issue is if Todd doesn't want to switch they can't force him. He could simply leave Bethesda. MS bought the company not his rights. So as much as we want them to upgrade to a newer engine the choice might only be for Todd to make

TheColbertinator179d ago

Unlikely. Bethesda is refusing to budge.

At this point the bugs are features and everybody has accepted brainrot Bugthesda.

Michiel1989178d ago

i don't think it's just being stubborn, there is no way that UE5 will be a good engine for supporting a game where every item you can get is actually a physical object. ES is one of the very few games that does this and I doubt much engines are equipped to handle a game like that.

RaidenBlack179d ago

Starfield's execution was dated ... but seeing how normal less-interactive games perform with UE5, I'd say BGS-esque games with Creation level of object permanence and scripting will run very sluggishly ... maybe they have to forcefully limit the scope/area ... like Obsidian had to do for New Vegas.
Maybe it's a possibility in PS6 gen, a BGS structure replicated in UE5 ... but this gen seems a bit questionable.
One thing they can do is remake any old title using UE ... to test if it works, by collabing with another team/studio like Virtuos, like recently leaked/rumored.
This way, their main team/devs won't have to split work and they can also test the waters how feasible UE is from BGS perspective.
I definitely don't want future BGS game to limit scope & lose their uniqueness just for switching to UE like any other studio. A modern Skyrim with some jank >> another generic UE RPG.
I say a UE BGS game will be very different.
Anyways ... ES6 was already underway long time back was started using a more modified Creation Engine than Starfield. If any engine change do happen, that'd be for Fallout 5 but that's 2030+ launch anyway. Well into PS6 gen.

isarai179d ago (Edited 179d ago )

Abandoned creation engine? sure for unreal engine 5? Hell no!

Unreal is and always has been trash for open world games, especially for RPGs, also a far cry from an optimized game engine, there's far better out there.

Honestly, I don't even think they HAVE to abandon the creation engine, but rather really put the effort into overhauling it like they did when they first created the creation engine modifying it out of the gamebryo engine

Like seriously they have money. They could hire some class A programmers to build them something really special and yet they just refuse to for some reason

RaidenBlack179d ago (Edited 179d ago )

^This
Stop the total conversion of industry to UE
# keep proprietary engines alive

DarXyde179d ago

Don't think anyone is in favour of a mass Exodus to Unreal Engine 5. It has its uses, but it's very pared back on console.

Plenty of great proprietary engines: FOX, Doom, Decima, Naughty Dog's engine, etc.

But the Creation Engine just doesn't seem good for modern games. Characters look weird. FOX could be great if updated to scale the lighting properly with the same attention to detail for things beyond faces. Decima, Doom, and ND Engines are already ahead of their generations, but of course refinements are always welcome.

All of those engine would benefit from updates, but Creation should probably either be scrapped or completely overhauled.

RaidenBlack178d ago

@DarXyde
Konami has abandoned Fox after Kojima left and has moved to UE primarily.
And you forgot to mention Remedy's Northlight, Capcom's RE and Rockstar's RAGE ~ the third party engine trio, showcasing you dont need UE5 for best visuals. Plus there's still CDPR's Red Engine, getting continuous updates still even though studio is moving to UE.
Crytek is also developing the next CryEngine, id is also developing the next idTech engine, Monolith should also be developing the next lithtech, unless they've also migrated to UE like other WB studios, then that'd be sad.
Other misses were, discontinuation of Eidos'/CD's/IOI's dawn/foundation/glacier engines ~ all three studios moved to UE.
But last but not least dont forget Ubisoft. Games maybe crap but their engine department is actually the better one. AnvilNext and Snowdrop is going strong.

DarXyde177d ago

RaidenBlack,

I'm pretty sure I said "etc". The short list I gave was absolutely not intended to be comprehensive.

And yes, I'm aware the FOX Engine was abandoned, but my point was that this is a good engine in that it would be great if adapted for the current generation.

I'm a bit iffy on RE though. I'd say it's great, but it really needs to be kept in context. Great linear game engine, but I question its utility in an open world. Naughty Dog's engine, I suspect, is very similar, where its limitations become clear in an open world setting.

179d ago
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70°

It's Unfortunate Bethesda Couldn't Appreciate The Worth of Arkane

Rather than letting it do what it did best, Bethesda forced unwanted projects upon Arkane, driving its founder away and eventually leading it to its doom. It's a cruel tale indeed.

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RaidenBlack214d ago

Could've downsized Austin and let them make a experimental AA title

GhostScholar213d ago

I mean to be fair redfall was good awful

Knushwood Butt213d ago

Crap leadership.

Happens all the time.

Somebody high up probably got a promo though.