Stu at Sushimonster85 writes 'Over the past five years or so, gaming as a medium has slowly started to rival films and television in many ways. Perhaps the most interesting, and at times problematic way, has been games attempting to illicit genuine emotional responses from their players. No longer only in terms of the rush of excitement from beating a particularly hard section, or anger at a harder one. Many games now attempt to use their stories, characters, and location (among others) to manipulate emotions from the audience. Some far more effectively than others.'