Serena Nelson writes: "Have you ever wanted to play a game where you didn't have to have a twitchy trigger finger, reflexes like a cat, or the need to solve every puzzle on the planet? Chris Crawford has taken to Kickstarter to develop Siboot, a game based less on dexterity or intelligence and more on intuition and reading others' emotional cues.
In Siboot you're playing as one of four political rivals seeking to gain control of a colony on a remote and desolate alien world. Do whatever you can to succeed: gossip, lie, threaten, manipulate and otherwise use your enemies' own weaknesses against them in debates and other forms of political machinations. Sounds like fun, no?"