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Halo 5 Dev Confirms Character Models Are All In-Engine, No Split-Screen Due To 60 FPS

GearNuke: "Halo 5: Guardians was recently revealed by GameInformer as part of their cover feature for July 2015. We also get to see some great looking character models from the game featuring the likes of Nathan Fillon. According to 343 Industries’ Frank O’Connor, these character models are all in-engine."

OpieWinston3609d ago

We'll see if the community collectively says "Keep your 60 FPS... Give us back Split Screen!" when they're asking for feedback on 5 for the next game.

ChrisW3609d ago

But anything less than 60 FPS @ 1080p is unplayable!

Gazondaily3609d ago

No Gold required for co op is beastly though surely!

BiggerBoss3609d ago

No splitscreen.... Wtf. Not a deal breaker, but I really wanted to play H5 locally with friends, like the H3 days. Really disappointed tbh

BiggerBoss3609d ago

@nick

Well thats good! Id mostly be using two player splitscreen anyways, would still be nice to support up to 4 though...

super_bruno3609d ago (Edited 3609d ago )

I don't want to hate, but they said the same thing about the multiplayer models

http://i.imgur.com/hpx2frA....

and in-game on the beta didn't look anything like it. I remain skeptical, we'll know for sure on Monday.

As for co-op split screen, I couldn't care less. Never like it anyway prefer online co-op.

nicksetzer13609d ago

Well, first it was a beta that wasn't using finalized assets. Second, they never said it was actual multiplayer assets, you are just making that up. Third, the beta looked prerty awesome for using very early renders of MP models.

https://cdn2.vox-cdn.com/th...

mkis0073609d ago

Nick...

The problem with that tweet is it is older (january) than this new information.

SilentNegotiator3609d ago (Edited 3609d ago )

Halo without 4 player splitscreen? Come on now, 343...

Just make it 30fps for 3 to 4 players.

super_bruno3609d ago (Edited 3609d ago )

@nicksetzer1

If you think graphics will improve much over the beta, you'll be in for a surprise. Like past Halo betas the graphics on the final build wont be too different.

Erik73573609d ago

The 20 maps launching with it is also a plus and breaks away from the pattern of putting less content for your MP game and selling it for DLC. *Cough* Call of duty *Couch Couch* Battlefront 3 *Couch* Titanfall

What's even more sweeter is that the 15 DLC maps will be free for halo 5....35 maps..

_-EDMIX-_3609d ago

I actually feel they should put the feature in over a damn number. Consider if one wants to play split screen with some friends....they know going into it, it will be 30fps, vs......you don't have it at all EVER.

I'm sorry but its not THAT important that it damn near supersedes a damn feature that is optional.

kickerz3609d ago

That character model kinda looks like Phil Spencer lol

dcbronco3609d ago

This could be an opportunity for them to go back to the family share plan. What if several devices could play multiplayer from one copy. Some using PCs and one the console. Or maybe they could enable it to snap on a PC streaming to the TV.

ArmrdChaos3609d ago

Actually the character model looks closer to Nathan Fillion.

ziggurcat3609d ago

@armrdchaos:

because it is nathan fillion.

AsheXII3609d ago

60 fps is something every Halo 5 player will enjoy, split screen is a very small portion.

Rookie_Monster3609d ago (Edited 3609d ago )

People really complain about this? It is 2015, Halo 1 Split Screen was cool back in the days because the adaption and availability of fast Internet just wasn't there yet. I'll take 60fps, full screen, drop in, drop out, 4 players online co op any day of the week and it doesn't even require GOLD go do it. I really hate having my screen real estate squish and hardly see the details for my gameplay experience. Great trade off by 343i.

The title is also misleading as the online split screen only is only pertaining to not having local split-screen co-op but the Multi player local split screen is still there.

MP is still there with Spilt screen, so relax guys, you can still play locally with your pals and enjoy pizza and beer together.

ShinMaster3609d ago

Seriously, just drop the frame rate to 30fps to allow for LOCAL split-screen.
The rest of the game, single and online multiplayer, can be 60fps.

@ dcbronco

The point of split-screen multiplayer is to play locally, on the same system/screen.

mikeslemonade3609d ago

LOL 60 frames. The game is gonna look sub-standard like Fallout 4.

SilentNegotiator3608d ago

"60 fps is something every Halo 5 player will enjoy, split screen is a very small portion"

Every Halo player I've met has played splitscreen and zero have complained about the framerate.

+ Show (18) more repliesLast reply 3608d ago
christocolus3609d ago (Edited 3609d ago )

@Opie

Lol. I'm just glad 343i's putting a lot more focus in the areas that matter most.The campaign sounds freaking amazing,343i is doing much more with the Halo lore than Bungie ever did. Split screen co-op seems like a small sacrifice compared to all the innovative features being added to the game.im really hyped for the super secret mp reveal at E3. I wonder what they have planned? Its definitely going to be a great show.

Also those models are AMAZING. Never doubted the talent at 343i.

For those who missed this. Courtesy “whitey” reddit user

-Game starts out before Chief is on the run
-Audio has been heavily reworked from the ground up for Xbox One (bullet sounds, debris, etc)
-8 months after Halo 4 ends, cataclysmic events are tearing apart star systems, these are tied to the Guardians (Forerunner entities shown in the first teaser trailer)
-Game Informer played the second mission, taking command of Chief and Blue Team to take back an ONI research vessel abandoned for 2 years
-Locke's team is described as having more advanced tech than Blue Team, members use the "ATS" (Artermis Tracking System) on their armor to bring out points of interests in levels
-Team banter replaces interactions with Cortana to flesh out the characters
-There are multiple routes to take in levels/multiple ways to tackle objectives
-Difficulty scales to the number of co-op players
-The zealous religions Covenant are slowly abandoning Jul M'dama's leadership in Halo 4

OpieWinston3609d ago

This is honestly the only way you can show people the consequences of 60 FPS. And then let the communitys wants decide if they need it in future titles.

That's why Sprint will be a toggleable option in Custom Games.

The only issue I have with this is this will make my Annual LAN parties pretty complex.

tuglu_pati3609d ago

@Opie

The don't have to get rid of 60FPS, just make it 30FPS when playing split screen. Problem solved.

HaydenJameSmith3609d ago (Edited 3609d ago )

Halo 5 is going to be amazing and those are in engine models... HOLY CRAP. Halo 5 giving even Ryse a run for it's money. Can't wait to see this in action next week. Although I will be sad to see Split screen go but if that is the cost of 60fps with amazing graphics then I'd deal with it. In this day and age of online gaming it isn't to bad I guess...

4Sh0w3609d ago (Edited 3609d ago )

It's not that simple Frank O'Connor himself said "the entire simulation is built on that framerate", there are technical hurdles involved with implementing 2 different locked framerates. I don't think every game needs to be 60fps but FPS gameplay definitely benefits tremendously from 60 vs 30fps....so I think its the right decision, -Split screen is nice but I don't want technical issues cropping up and [60fps=gameplay] should always be priority *especially with a nice consolation prize of everyone being able to play online co-op with all their friends absolutely free**How many games even have that?**....if they went for 30fps surely many more folks would be rightfully disappointed shouting about a sacrifice to the gameplay.

Are we really complaining when frankly 343 are giving us more options and content with Halo5 than any other game of this type=

-Halo5 actually has a (*4 player) Co-Op campaign while typically most games don't.
http://www.ign.com/articles...

-Halo5 will have 20 maps out of the gate, 15 FREE DLC ones to come.

-Halo5 has branching storyline, play as several different characters

-Halo5 has some of the best Audio in all of gaming.

-Halo5 has 60fps, great graphics, issue orders to squad mates, all new underwater map and judging by the Beta it will have awesome multiplayer.

There's plenty more and we still have E3 to dig out more details, I mean what more do people want, this game has an unmatched feature set....its not even close.

christocolus3609d ago

@haydenjadensmith

You better believe it. 343i are graphics wizards.

@4show

Well said.

ginsunuva3609d ago

The script writers and level designers are clearly the ones who were going to work on split screen.

hades073609d ago

All of these details sound amazing. Only played Reach before the MCC and now I am a huge Halo 5. The lore and single player campaigns back to back was an amazing experience and I cant wait for this!

SilentNegotiator3609d ago (Edited 3609d ago )

"there are technical hurdles involved with implementing 2 different locked framerates"

None pressing enough to give a MICROSOFT owned studio a pass on. Companies with infinitely smaller funds manage to implement such tricks all of the time.

rainslacker3609d ago (Edited 3609d ago )

@4Show

Without knowing the technical hurdles that exist, my first inclination would be to simply parse the frames to make them appear as doubled to the code. Either that or reduce the input polling to half the speed. Pretty common practice really. Since input is the only place where fps is tied directly into code most of the time, it does seem odd they couldn't easily overcome it.

If the game is so dependent on framerate, at least you can be assured that it's a locked frame rate. If it's not, then the technical hurdles line is just PR excuses.

Anyone know if any kind of analysis has been done on the beta?

4Sh0w3609d ago (Edited 3609d ago )

Again I follow 343i, they and Frank O'Conner have been very upfront with fans from the start, they are also much more knowledgeable than *speculators on n4g. Based on both of the above facts I conclude there is no reason I shouldn't believe them vs those speculating. Furthermore 343 has went above and beyond to add as much value to the MCC as possible= MCC is by far the most ambitious remaster collection on either console and so far all indications point to Halo5 being the biggest most dynamic Halo game yet= Again based on this evidence it sounds downright illogical to suggest that if reducing 1 aspect of the game to 30fps was so easy to allow couch co op split screen they simply wouldn't just do it or basically just say "'meh lets forget about that", Why they have proven Halo it certainly cant be budget or talent since Microsoft proven they spend and brings in every resource for Halo, look at all the other Halo stuff surrounding this game= NO given their history logic suggests that its exactly as Frank said, basically it boils down to a technical difficulty that they felt has less value than a consistent 60fps per second. I agree but if you don't thats fine. Ironically I remember a certain group of folks weren't even the least concerned that a exclusive game just thus year which I wont mention the name had NO online at all and lack any co op for which it seemingly was well suited for given the in game characters who accompanied the main character. Lets not even get into how inexcusable that was given the campaign length, lol yet Halo5 does so much more in every way and we still hear, " what about dis?"

Now what is there is a 4 player online Co Op, this along with the multipayer offers a vastly more abundant replay value that many other games dont even bother to attempt. So in essence Halo5 is a victim of its own overachievements, while other games get by with pretty light features and content, with Halo5 many conveniently overlook ALL thats in the package, the upgrades to better framerate, in game branching story, enhanced audio, better graphics, etc, etc. We all want it all but I want the best gameplay experience first and foremost especially since 4 player online co op is still there.

super_bruno3609d ago (Edited 3609d ago )

@christocolus

http://imgur.com/a/aL39U

Those screens look like H4. Not complaining though H4 on X1 look great.

dcbronco3609d ago

Rain and Silent maybe there is a Cloud component to the game that keeps them from doing things differently.

rainslacker3609d ago (Edited 3609d ago )

Hmm...first let me say I wasn't trying to say that devs were pulling a PR line, just that it seems odd to use a line like that since the issue of code being tied to frame rate can be overcome quite easily. It's not a new concept, and most games that are tied to frame rate(fighters for example) often have to account for frame rate drops, which is why there are ways to overcome it easily.

Here's a more reasonable thing for me to accept.

When doing split screen you use two cameras. When it comes to games, many games that have high frame rate often do not draw everything that can not be seen by the camera. This is called occlusion and it is a VERY COMMON form of game graphics design.

In split screen, you now have two different scenes which need to be drawn by the camera, however, since within the graphics renderer, you now only have one set of occlusion being available, it means the 2nd camera can not draw what it needs to draw. To allow more stuff to be drawn, you basically have to draw two separate scenes, which could be managed by dropping down to 30fps. The same amount of data is drawn from two different occlusion sets, just each set is drawn at half the speed.

To mimic the 60fps for coding purposes, you either parse the frames to appear like they are 60fps to the code, or you reduce the polling operations of the input loop, which makes the code thing that it's getting a response within a 60fps loop. There are other ways to achieve this as well that are more complex. other than that, I see absolutely no reason why an FPS would have to have it's game logic tied to a frame rate. I actually defies computing logic given how the game mechanics work...which is why I said "without knowing the technical reasons".

@4Show

It's not wise to call people "speculators" when you yourself are also speculating.

I wasn't speculating on the reason why in my first post, just offering my own reasons why it may not be quite the reason they said it was. I didn't downplay the dev, just questioned the reason, and offered up that should the frame rate dip just once, then the reason is completely bogus.

As far as online 4 player co-op, that's great to offer that, but it doesn't invalidate couch co-op or split screen in the least. couch co-op is a ton of fun in Halo, and it's primarily how I've gotten to enjoy the series and come to respect it. I have absolutely no desire to log on to play co-op with my friends online, nor do I when those things are offered. I like socializing with friends the old fashioned way, and don't consider every technical marvel of the modern age better suited to the task.

@dc

Possibly. But again, without knowing the technical details I wouldn't care to guess why it would limit split-screen. Seems cloud components should be irrelevant to split screen since cloud is generally for persistent variables, and not pure game play design implementation(not sure I get exactly what I'm trying to say across, but not trying to downplay anything there)

+ Show (11) more repliesLast reply 3609d ago
spicelicka3609d ago

http://ca.ign.com/articles/...

News says you won't need xbox live gold to play halo 5 co-op! This is BIG news even though lack of split-screen co-op is disappointing.

christocolus3609d ago

Xbx live gold not being a requirement for co-op is awesome. More people get to enjoy playing the game with friends Online. I believe this was done to cushion the backlash from the lack of having local split screen co-op.

Moldiver3609d ago

I honestly dont see many split screeners online. And its fair to say most people who play halo, play it online. and who has an xbox one but doesnt have live? I doubt there are many. When you buy/own an xbox, the idea of it not being fully online is just silly. So even the free co op online seems a bit of a moot point. Pretty much all of us have XBLG anyway :)

Not complaining either way though. I just want this game already!

rainslacker3609d ago

I used to deliver pizzas way back in the day and we had a college living area that we delivered to. I often saw people playing split screen Halo or COD or some other FPS.

I'm sure most do play online, but that doesn't mean that people don't play it in split screen mode. Split screen mode can be a lot of fun for these types of games, particularly when the beers start taking effect. It's just the way things go when friends get together. It's what my friends and I do when we get together. Either fighting games or some split screen action.

I'm rather surprised that people aren't being more upset about it since the gaming community seems to get upset over every little thing.

escott0133609d ago

In a game like Halo, split-screen should be in there at all costs. That is how I first experienced Halo. I played through the entire first campaign with my cousin on split-screen and in later games I have played split-screen Halo countless times with my friends.
In high school, we even had a gaming club and would system link two xbox's, each with 4 way split-screen. So much fun.

3609d ago
pivotplease3609d ago

Yeah imo Halo's main draw was the ability to sit down with 3 others and go at it either offline or online. Without that I could see a decent amount of people passing on the game. There are others though who like the campaigns and just play online by themselves (less than half of the people I know but this type of Halo fan is quite pervasive I'm sure). Still a huge disappointment. I probably won't even play Halo thus generation since that's the only way I experience it (split screen on a friend's Xbox).

Yetter3609d ago (Edited 3609d ago )

sounds like you're an adult now, and so are your friends so you should both be able to afford an XB1, a game and an internet connection

FriedGoat3609d ago

Its not about being an adult.

in terms of fun

split screen > online

SilentNegotiator3609d ago (Edited 3609d ago )

@shloobmm3

So 8 people needing a console and an internet connection is superior "tech wise" to him enjoying it with 8 people on two consoles?

Sounds more like a DIFFERENT method than a BETTER method. And I'm sure that plenty of people would prefer the splitscreen as a different experience.

rainslacker3609d ago

That was my first experience with Halo as well. Although it was at friends houses and not school since I was out of high school when it came out. It still gets a regular place when I hang out with my friends many years later.

I dunno. Maybe I'm just a weird adult that still hangs out with his friends and plays video games. Kinda happy I can make time to do the things I enjoy with friends, because I see so many people who seem to think as an adult you have no time to do anything. I work 40 hours a week, after that, my time is mine.

+ Show (3) more repliesLast reply 3609d ago
Timesplitter143609d ago (Edited 3609d ago )

There's 3 things at stake here:
- 60fps
- Split screen
- great graphics

You can have any two of those at the same time, and imo the obvious choice is to keep 60fps and split screen, but lower the graphics quality. Keep good resolution and anti-aliasing, but cut on the polycount and shader/post-process quality.

Lower than 60 fps makes me feel almost sick, but I don't care that much about insane graphics

pivotplease3609d ago

Yes I suppose COD usually has split screen and 60fps. The graphics aren't as nice but clearly that is what needs to be tweaked. Or at least 30fps during split screen.

Moldiver3609d ago

Nah, ditch the splitscreen. Halo MP is better online than with three friends on a couch. I play with my real life friends (as well as my online gamer buddies)over XBL. Plus I like having the whole screen to myself. Who doesnt? split screen will not be missed. 60FPS and visual fidelity is the way to go, and judging by what I have seen, thats the direction 343i are going too.

Im all on board. As are my friends. As im sure most halo players will be. Personally I havent played it in splitscreen since the original xbox. once I was able to play it on X360, online , I never looked back.

rainslacker3609d ago (Edited 3609d ago )

I'd agree with you. ALthough I'd say give up 60fps or split screen. The difference isn't going to be so drastic that you're going to notice while playing with friends.

However, after seeing the hate, and lawsuit, the KZ:SF got for reducing the graphics for one of their modes, maybe MS is just afraid that it'll face the same fate. People should be really careful what they complain about, because eventually, as devs in an effort to get the best numbers in front of the customer, will just let certain features go that have become expected.

@Moldiver

That's great for you. It's great you can do that, and that the way you play is being catered to. But what about people that actually enjoy the split screen experience, and actually have friends that want to hang out with them? Maybe they should get the option as well, and just making a downgraded version for split-screen has been done many times in the past, so why not do it this time? Then everyone gets what they want, and you don't have to be on your knees while in MS defense mode.

holysmokesbatman3609d ago

Petition for splitscreen at 30fps is in order...
I want to play this with my son, like we have with every other Halo game!

Death3609d ago

I started out split screen with my daughter on Halo. I have since bought another Xbox One and MCC so we can play together co-op over Live. For us it is more fun since we are sharing a single screen. She is also much more brave when not sitting next to me. ;)

SilentNegotiator3609d ago

@Death

The vast majority of people are NOT going to go out and buy a second of the exact same console for co-op.

callahan093609d ago

I want split screen!! My wife and I play Halo split-screen all the time, one of the few games she likes to play with me, so please let us have it!

Blaze9293609d ago

nooooo no no no we need Split-Screen 343. What is Halo without split-screen!?

garrettbobbyferguson3609d ago

It's sad that you have to compromise on either or in 2015.

zidane13413609d ago

@dialga, congrats that's the dumbest thing I've heard so far today.

PistolsAtDawn3609d ago (Edited 3609d ago )

60fps is WAYYYYYYY more important to me than split screen to me.

Although I have to say it's awesome that there is so much great stuff about this game that THIS is the biggest thing people can complain about.

Brotard3609d ago

halo without split screen is like halo without split screen. Yeah its that ridiculous!

DevilOgreFish3609d ago

http://i.imgur.com/tYeH8Fi....
http://abload.de/img/sparta...

looks really good if it's In-Engine assets. They're sticking to 60fps because it was one of the first things they announced when they first showed Halo5. That E3 event would be pointless if they took it back.

jb2273609d ago

I'm sure it is in engine assets, but a big consideration to take is Game Informer & most magazines reputation for bull shots. All of the magazines will tell you that they digitally manipulate the image to make it look as good as possible for publication, so ultimately I take anything I see in a magazine with a huge pinch of salt. I'm waiting for the proper reveal, and then the inevitable difference in the final product that we've seen out of most marquee AAA titles this gen

rainslacker3609d ago (Edited 3609d ago )

Why not just do 30fps for split screen? Seems like a fair trade off for couch co-op. i doubt most people are sitting there counting frames when they're having fun with their friends.

ikkokucrisis3609d ago

Looks like the next game will be called
Halo 5: Uncharted Territory

otherZinc3609d ago

I'll be very disappointed without Splitscreen Campaign Co-op. There are several families that I've turned onto Halo just to play the Campaign Co-op.

I'll get over it if it doesn't happen by buying a 3rd XBOX ONE. However, the families that can't purchase a 2nd XBOX ONE for Campaign Co-op, I'll feel their disappointment.

combatcash3609d ago

30 fps with splitscreen would be OK with me.

BallsEye3609d ago

This kind of graphics in 1080p and 60 FPS? magic! Quite funny how XO is the only one having true 1080p 60 fps first party games.

pcz3609d ago

you know 'gaming' has lost its way when devs are choosing frame rates over playable options.

+ Show (18) more repliesLast reply 3608d ago
Bigpappy3609d ago

Come on E3. This is looking very interesting indeed.

d_g3609d ago (Edited 3609d ago )

Why ? i loved the Split screen in halo games

excited to see all in game footage at E3

Off topic

I made this montage for E3 :) https://m.youtube.com/watch...

Starbucks_Fan3609d ago

I think I'm gonna sell my 2 extra controllers now, at this point I don't think they'll get any use considering how few games now support split-screen..

Mikefizzled3609d ago

Keep one and play Kalimba, from a different Microsoft Studio. They you'll learn to hate your friend with a passion.

Bigpappy3609d ago

Well you can thank the 1080p/60fps fanboy war for your dilemma. They have been able to convince developers that those are the most desired feature to get them interested I a game. So split screen will have to take a back seat to 60fps. I have to play the final product to see the full value of it to be honest.

FriedGoat3609d ago (Edited 3609d ago )

You can have a 60FPS single player experience with a 30FPS split screen experience.

Don't blame people who enjoy playing with friends, blame 343i for being lazy.

Fez3609d ago (Edited 3609d ago )

I can't believe this has happened to be honest! Halo was one of the games you could count on to bring awesome and fun splitscreen with up to 4 players.

Spot on with the whole 1080/60 debate fueling this. It's used almost as a marketing ploy since people make such a big deal about it.

So now it's graphics/1080p/60fps > > > > gameplay > fun. Oh what a time to be a gamer :(

SilentNegotiator3609d ago

Or you can blame the developer for not having 30fps 4-person splitscreen. But that would mean blaming Microsoft for something; I don't expect that from someone like you.

testerg353609d ago

Silent, u sure are trying hard. Are there many co op split screen games on the ps4? I have a ps4 and can't think of one. I mean games that are graphic intensive.

MRMagoo1233609d ago

What if the game isn't 1080p ? What does that mean for your theory ?

+ Show (2) more repliesLast reply 3609d ago
pivotplease3609d ago (Edited 3609d ago )

Maybe Borderlands 3 will come out at the end of next year though. And I'm sure Gears will at least have 2 player split.

darren_poolies3609d ago

No splitscreen, really? Playing splitscreen on Halo with my friends is one of the best things about Halo...

konorbeatz3609d ago

Same for me and my brother :( Pretty disappointed I won't be able to play with him now.

IVanSpinal3609d ago

Just buy another x1, im poor (i live on a poor town of Mexico), but i have 4 x1 consoles to play MP with friends and brothers

HammadTheBeast3609d ago

@Ivanspinal

If you can afford to spend $460 x 4 you're not poor lol.

FriedGoat3609d ago (Edited 3609d ago )

or he's poor because his priorities aren't right.

Show all comments (226)
180°

Halo 5 dev recalls the “frustrating” marketing that misrepresented the series’ most-hated entry

Halo 5: Guardians lead concept artist Darren Bacon explains that the game's marketing was completely seperate to the game's development.

Read Full Story >>
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FortWaba3d ago (Edited 3d ago )

No issue with the marketing. The story was complete garbage.

-Foxtrot3d ago

The marketing wasn't the issue, it just felt 343 were so bothered about getting Halo away from being known as a Bungie franchise that they tried to introduce so many changes to counter this.

It felt like they were trying to replace Chief as a character thus the big push on Agent Locke (he even got his own mini series). Chief was even in less missions in comparison.

Introduced squads which forced single player gamers to be paired up with 3 AI players over drop in / drop out co-op.

Cortana was butchered, ruining that relationship between Chief and Cortana we all liked. Would have been fine if the twist was the Didact was secretly controlling her or something but nothing. Did she come back in Infinite? Nope. Killed off screen in a sudden 180 to her villainous turn and replaced by a copy since they knew they screwed up.

Expected you to have read all the novels and the like to understand who Blue Team were and their relationship to Chief, had no build up to the characters and it felt like they expected you to like them without it being earned.

Everything they did felt like change for the sake of change, to mark it was a 343 game not a Bungie one and it's hilarious as they tried to f*** around with the multiplayer in Halo 4 to make it their own before reverting things in Guardians.

darthv723d ago

I didnt mind the switching off between John and Locke... it reminded me of Halo 2 and having the Arbiter levels to trade off to.

The story was okay for me. They had to do something different as the first three games were done and there needed to be new story going in a new direction. I get the die hard fans may not have liked it, but playing it for what it is... its perfectly fine. Its a continuation of halo 4, which itself was a nice original take on the formula.

Now bring on the disagrees.

cl19833d ago

It reminded me of Halo 2 and I honestly dislike the switching in 2 and 5. The devs should of just had cuts scenes for the Arbiter and for Locke.

Elit3Nick3d ago

Booting the ur-Didact from the games was one of the greatest narrative mistakes they made (after bringing back a logic-plagued Cortana, of course). Even if you had to read the Forerunner novels to understand his history, he was one of the most complex characters in the series, and he should have remained as an enduring part of the universe.

I'm happy that he at least got a send-off in Halo: Epitaph, but it shouldn't have gotten to that point.

XiNatsuDragnel3d ago

No issues it's just wasn't good story at least my friend it wasn't well written.

Tacoboto3d ago

Yeah it says a lot about the management of 343 at the time that they could have a marketing campaign be so disconnected in tone and story from the game it's supposed to be about.

I'd imagine it would be frustrating for the developers that the marketing beats seemed far cooler than what you were stuck making. Maybe it would've been better if 343 just continued the story from their previous game but nooo they couldn't be bothered to do that even once

entra803d ago

its the worst halo game the story the map all was garbage

cl19833d ago

I'd like to introduce you to Halo infinite.

coolbeans3d ago

You are off your damn rocker if you think Infinite's story is worse than 5's. Just by cleaning up 5's worse elements off-screen makes it a default improvement.

PhillyDonJawn2d ago (Edited 2d ago )

Campaign wise Halo infinite was better due to setting. (Open world, different approaches, setting and mission tasks)

story wise Halo 5 was better. Infinite was literally all over the place. It's like they scrapped the OG story and tried to piece some sht together. They unalived important ppl off screen!!! (Spoiler free) Ruining the main plot of Halo 5 and infinite like wth!!! That alone made the "story" worse than 5. They have to reboot the series now or pull some story where these characters are still alive. (I believe the end reveals 1 is.)

@Beans i disagree with that last statement doing it off screen when that was the main plot and a huge deal is the wrong move. We legit should've got a boss battle that did that. It seem so unsatisfying and anticlimactic. We were suppose to get an IRobot/terminator type of ending and instead we get some off screen sht 😒 We couldve had Halo 4 level emotion, instead it was done as filler

cl19832d ago (Edited 2d ago )

@Coolbeans and @phillydonjawn

Infinites story was so disjointed due to the level design. It wasn't and in my opinion still not replay able. It felt worse then the ending to Starfield.

I'm saying this as a person who's still going through playing the MCC to finish out playlists, and has Ten's of Thousands of hours in Halo since CE.

Tacoboto2d ago

The literal ending to Starfield or the closing missions? Because some of those missions were actually pretty great in my opinion. Especially Entangled.

Halo 5 had a worse story I felt than Infinite but I agree on its lack of replayability. The single PNW biome is tiring and everything not green and foresty outside is metallic and reflective inside.

Multiplayer is solid but lags behind 5 too I feel. At least it still does get some new content even as they're openly abandoning Infinite's tech for UE.

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150°

Halo 5 Story Roadmap Was Abandoned After Poor Reception From Fans

Xbox Game Studios and Halo Studios' Halo 5: Guardians had a story roadmap that was abandoned after poor reception from fans.

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twistedvoxel.com
PhillyDonJawn99d ago

We didn't have an issue with the story, we just didn't enjoy the missions and the execution.

Tacoboto99d ago

The story was completely the issue. They made a villain out of Cortana with no context and killed off the main villain of 4 in a comic or book. The marketing painted a different picture versus what we got. 343 had no conviction in what they made for any of 4, 5, and Infinite.

So little conviction they even had to change name to save face.

PhillyDonJawn99d ago

You right, i had no issue with Cortana being the villain. It made for a good plot. That's basically what I'm trying say they just did everything else horribly and the marketing definitely led us a stray

-Foxtrot98d ago

What they did to Cortana was just...unforgivable, and then to make it worse in Halo Infinite they killed her off screen while saying she sacrificed herself after she realised she was wrong.

They gave us another Cortana to try and wipe the slate clean but that was also the issue, all the development the real Cortana had with Chief was now gone.

They could have saved the original Cortana from rampancy, they could have made an entire game where you find out she was being controlled because of the Didact or something and then she is cured from it. What about merging herself with the new Cortana to cure herself or just give the new Cortana her memories so she's pretty much the same in a way. There's so many ways they could have done it.

343 Studios issue is they keep trying to do things story wise to wipe Bungie's legacy away from the franchise in order for people to remember it as a 343 game. They tried to change the multiplayer in Halo 4, they tried to change the main character to Agent Locke in Halo 5 and then they try to get rid of Cortana.

JimBeans98d ago

What's crazy is how decent Halo 4 was. It wasn't amazing, but it was decent. And then it all went downhill.

KillaJamm98d ago

I agree, I really enjoyed 4, 5 was pretty terrible, Infinite was decent, especially the MP.

98d ago
110°

Halo 5: Guardians PC Port Was Apparently Scrapped Due To Technical Issues

According to a Halo Studios dev, a PC port of Halo 5 was being considered but was ultimately scrapped due to technical issues.

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tech4gamers.com
RaidenBlack181d ago

Still no Halo 5, Fable 2, Gears 2 & 3 on PC.
I like when we get whole franchise collection on PC ... instead of partial ones, disregarding how yucky the missed one(s) are.
We've got Fable, Fable Remastered, Fable III on PC but the best one, Fable II is stll missing.
Same with Gears 1, Gears 2 Remastered, Gears 4 & Gears 5 ... but no Gears 2, 3 or judgement on PC.
If not for MCC, PC would've been stuck with Halo 1 & 2 and then straight to Infinite.
Fix this MS.

just_looken181d ago

You forgot all the games for windows pc games that are dead because they are looking for servers that do not exist. Fable 3 on pc still is doa do too a server check the xbox version without internet still is busted no internet no fable.

https://youtu.be/QZYy9KzFT2...

Oh also lets all remind our-self every game made for xbox was made with direct x and a windows os version this should be a easy port job for the creator of everything even pc operating system but all what you listed had/have major issues.

Be it the gears pc games just went though those on max graphics they work but sometimes be like well 20fps is gone or halo mcc taking years to work games having no audio. console/pc same issues

I mean shall we talk about forza games being desisted the last one being so broken at launch finishing a lap was impossible to this day there are still game crashing bugs.
https://www.youtube.com/wat...

https://www.youtube.com/wat...

XiNatsuDragnel181d ago

Yikes unfortunately ppl will emulate eventually

DarXyde181d ago

Why is that unfortunate?

If a company cares that little about game preservation they cannot be surprised when people explore alternatives and people donate to the emulation developer.

They're making money doing the work the actual developers couldn't be bothered to do. Sounds like an opportunity to me.

just_looken180d ago

This but don't open donate companies always try to find someway to shutdown all those sites and emulators. Heck Nintendo this week was caught using a emulator (rumor project64) in there museum ha ha but the creator can not take any action.