Videogamer:
The Souls series’ spiritual successor, Bloodborne, overhauled combat to produce a much more action-oriented experience. What used to be a steady, almost turn-based setup became a fluid dance as players pivoted around and poured bullets into enemies. It was incredible.
While Dark Souls 3 needs to stick with its approach to combat, and keep the classic sword-and-shield mechanic, it needs to improve how characters can move around in a fight in order to increase the pace of the action. The mechanics limited players when up against more than one foe, but taking the pivot motion from Bloodborne and applying it here could work wonders.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
Dark Souls 3 is easily the most replayable game in the Dark Souls Series. But, is the game good enough to spend nearly 10 hours killing Silver Knights alone?
These games bore me to tears. I don’t mind the difficulty it’s just the constant killing the same enemies over every time you rest that makes it so monotonous
Using souls to create a warp point is weak.
You're asking to make the game easier.