In this new series, Lucas "CuHnadian" Raycevick looks at tutorials in video games and their importance; examining both good and bad examples in a variety of genres, it's easy to see why they are so rarely made correctly.
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Xbox Game Studios, The Initiative and Crystal Dynamics' upcoming reboot of Perfect Dark will offer a Quality and a Performance mode.
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Nothing worse than a bad tutorial. Just awful.
I'm fine with a tutorial as long as it doesn't become too long of a tutorial and take up most of the game.
I say that if your tutorial is llonger than 5 minutes and I can't figure it out with actual gameplay, you've done something wrong
I have no problem with tutorials at all. I always do them. There has been times where fighting games I started had too many mechanics and by the time I got to the last one I forgot the others. Blazblu does it to me every time. The dialog is just so long.