Gamer Headlines: "With the ever-growing rise of eSports and competitive gaming over the last couple of years, we are seeing a lot of custom controller companies emerging all around the world, allowing gamers to customize their tools of destruction to match their aesthetical preferences or even their personalities. However, only a handful of those are “legal” when it comes to competing in tournaments for high stakes. One of them, Cinch Gaming, a sponsor for multiple big-name squads in the competitive gaming scene, offers more than just a visual upgrade for your controller, as it lets you alter it from the inside and the outside to suit your competitive needs and, most importantly, gives you that ever so important competitive edge against everyone else."
“April was an indie-heavy month and it was hard to pick the best games but here we go! Hope you have fun and see something you like.” - A.J. Maciejewski from Video Chums.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Games Asylum: "It seems reasonable to suggest most people have a preferred takeaway establishment. The one that you always find yourself coming back to, much to your waistline’s despair. Should that takeaway temporarily close, you’ll doubtlessly have to expand horizons and go elsewhere. Sure, the food from a second choice might be palatable, but it’s never the same, lacking in zest. This analogy can be applied to the 3D Realms published WRATH. It’s powered by a modified version of the Quake engine, and even plays like ID’s masterful shooter at times, but it’s lacking that all important crunchiness. It isn’t completely soggy, but there’s not much bite either."