Review: Splatoon | AOTF

A new Nintendo IP doesn’t come around all that often. The 100 year old company has produced some of the most memorable worlds and characters in gaming history, so whenever new ones are created, people pay attention. This is what happened last year when they unveiled Splatoon, Nintendo’s take on the third-person-shooter genre. Interesting characters populated a colorful world, and looked to offer a new take on standard shooter gameplay mechanics. But could Splatoon hold up to the promise? Could Nintendo take their signature innovation and apply it to the third-person-shooter arena? Thankfully the answer is a resounding yes, even with a couple of decisions that hold the experience back.

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