90°

Killer Instinct’s Shadow Training Could Change the Way We Fight Computer Opponents

The artificial intelligence used in fighting games has been questionable since the genre first debuted. Hitting up arcade mode, story mode, or similar computer-battle modes has always been a decent-enough way for those tired of training mode CPU dummies to go out into the “world” and try to work on hit-confirming or a number of other tactics, but as we all know by now, doing this is never as good as playing against another player.

This is due in large part to the way that the AI acts. Everything from actually reading your inputs, to employing random tactics, to being able to flawlessly block even the most ambiguous of cross-ups every time (yet still getting snagged by every third errant jab) make it feel, well, artificial. One could even argue that fighting against the AI isn’t even playing the same game as when battling another player.

Read Full Story >>
shoryuken.com
https://www.youtube.com/watch?v=EZpJGtqClUw
mafia_pc3676d ago (Edited 3676d ago )

really amazing feature, hope we gonna get this kind of tech in more games.

Gazondaily3676d ago

Yeah there is a lot of positive buzz around this. Apparently it works wonders. Need to give it a go.

mhunterjr3676d ago

Yup, it started with drivatars in Forza, and has now has extended fighting games..

If like to see more human-like AI in shooters next, but that seems like a tall order...

Volkama3676d ago

Oh it's Drivatars for a fighting game. Fightatars. Awesome.

Moldiver3676d ago

I hear that my drivatar is hell to race against. Would be the same with my fightatar. Its not easy going against the best, but you might have a chance against my avatars....if you turn down the difficulty.

jetlian3676d ago

Everybody beat up on a 'jetlian' TJ combo.should be easy to beat. I need 80 more fights for achievement

+ Show (1) more replyLast reply 3676d ago
Sonyslave33676d ago

Killer instinct setting a trend in fighting games ^-^

Volkama3676d ago

I never got into Killer Instinct. I don't enjoy remembering long-stringed combos as a way to "master" a character, and I never got into a grove of actually putting a fluid combo together on intuition. But I do enjoy countering, like the DoA games and such. I think if I bothered to scratch the surface of KI then I might actually find a beat-em-up I really enjoy.

Shame it doesn't look a bit more impressive though. Beat-em-ups are usually a bit of a visual showcase. KI has some nice particle effects, but it's otherwise a bit.... 360.

Gazondaily3676d ago

But you don't have to remember long-stringed combos. Its different. The combos are strung together with strength of attack.

Say you pick Sabrewulf, you can keep spamming the light attack (obviously the more you do it then a player will just combo breaker it) and then cycle to medium and heavy.

Volkama3676d ago

Yeah like I say, I never really got the combo system on intuition. The tutorial started going on about specific openers and linkers and such, and giving set examples of each for Jago. It was all a bit... I dunno, overly structured. Coming from Virtua Fighter and DoA, KI combos didn't flow naturally. Likewise, the counters weren't particularly natural either.

But like I say, I suspect that if I gave it a little bit of time and actually scratched the surface I might find a game I enjoy.

StrayaKNT3676d ago

Huge step forward in the fighting game Genre. This update is a game changer.

Volkama3676d ago

Is it all recorded and crunched locally on the console, or is the data crunched server-side?

It makes no real difference to the quality of the feature as far as I'm concerned, but if it is cloud-based like Drivatars then it's quite interesting that MS aren't shouting about it. Quite a big shift in PR strategy.

Tedakin3676d ago

I downloaded it yesterday and it's just awesome.

Moldiver3676d ago

I downloaded the complete bundle in the sale a while back. Its nice to be able to play the originals as well. It also serves of a reminder how much new gen KI has improved over its original games. Combos were more difficult in the older game and gave little to the way of defensive strategies. This newer KI strikes a better balance between defensive and offensive play. That layer of defensive play is as fleshed out as its offensive style of play, now. chief thunder, jago, orchid and cinder are my characters of choice.

gamerfan09093676d ago

The best fighting game out right now is coming back for season 3. What a lovely, lovely day.

Show all comments (28)
130°

Killer Instinct: The Most Underrated Fighting Video Game in History

Killer Instinct is like the forgotten cousin at the fighting game family reunion.

Read Full Story >>
fortressofsolitude.co.za
Michiel198965d ago

yeah they were such good and fun games but they never really reached the mainstream audience. Killer Instinct was widely known and respected.

Cacabunga65d ago

Killer instinct is great, especially on snes but it’s not the most underrated fighter.. for me it’s Power Stone. So much potential in this series

Jawsh66665d ago

Bloody Roar was a game that had a sick concept but wasn’t made the best. I’d say Killer Instinct was the opposite of that, it was well made but the roster of characters were so similar to every other fighting game in that era that it ended up feeling like more of the same. I could be wrong that’s just how I remember it at the time and I played a ton of KI on SNES because it was one of the first games I owned.

PRIMORDUS65d ago

I loved this game in the arcade, my main was Jago, Ultra Combo!!! https://www.youtube.com/wat...

DivineHand12564d ago

That combo was way overkill 😂

PRIMORDUS64d ago

I know haha, I loved Jago.

Bathyj65d ago

You're kidding?
It enjoyed probably more success than it deserved.
Unlike Tobal 2

MeteorPanda64d ago

Tobal 2 was awesome. Sold really well cause art similarity to dragon ball

jjb198165d ago

I remember trying my hardest to learn that "Ultra... Ultra.... Ultra...." finish. Such a great fighting game.

Popsicle64d ago (Edited 64d ago )

I can tell you definitely got some SNES time in. The slight differences in the ports due to hardware constraints were interesting. For example, the arcade version was Ultraaaa Coooommboooooooo! versus Ultra….Ultra….Ultra on the SNES.

Though SNES overachieved as a port for as demanding as a game KI was.The arcade version was one of the first cabinets with a dedicated hard drive and the SNES version was 32 megabyte cartridge which was huge for that system at the time.

jjb198163d ago

Yeah, for sure. My local childhood arcade was always packed and it was hard to get a game in but once the SNES version came out, I was hooked. I can still feel the click of the power button.

Show all comments (17)
140°

Killer Instinct Anniversary Edition Launches November 28

Exciting news, Combo Breakers: Killer Instinct Anniversary Edition will be available TOMORROW, November 28, at 12PM Pacific!

Obscure_Observer574d ago (Edited 574d ago )

YES!!!!

Iron Galaxy wanted to come back

https://www.windowscentral....

Matt Booty made it happen

https://www.videogameschron...

This is how you support your first party games! Continued support after 10 years!

The Killer Instinct fans appreciated and the whole FG community celebrates!

Congrats goes to Matt, Mick, Adam and everyone at Iron Galaxy!

Tomorrow we fight together! I can´t wait!

Barlos573d ago

I'll have to get this! Been a big fan of KI since the very first one.

Petebloodyonion573d ago (Edited 573d ago )

I love KI (still play the old arcade version) but feel like the Xbox version is like a big intimidating chessboard with no easy way to instruct you to play chess.
The game is so deep in terms of little things to do that it makes Smash Bros melee look like a casual experience.
Honestly, doing a combo Breaker is punish/reward by itself but hey you can add a counterbreaker.
Here's what you also need to know
Breaking Shadow-linker
Instincts
Shadow counter
Auto double,
linker, manual
ender
etc,

140°

Killer Instinct Anniversary Edition Coming Years After Latest Update with Patch Notes Available Now

Iron Galaxy is celebrating the 10th anniversary of Killer Instinct by launching a new Anniversary Edition for Xbox and PC and an extensive patch several years after the latest update.

Read Full Story >>
ultra-combo.com
Jingsing577d ago

There isn't going to be any chance of this being played at tournaments unless it appears on all platforms like all fighting games.

SPEAKxTHExTRUTH577d ago

SF5 didn’t appear on all consoles and was still played at Tournaments. I’ve seen KI tournaments recently so I don’t think your opinion is accurate.