IGN: Tales of Vesperia Blog: New Map System

Those of you who played Tales of the Abyss probably remember that towns and dungeons were formed from a number of separate blocks connected together. (For example, the city of Baticul was divided into five blocks.)

In Vesperia, Bandai-Namco is taking advantage of the Xbox 360's power to make the map blocks many times larger than those in Abyss. You could call it a "semi-seamless" design.

Vesperia's map setup is basically the same block-based one as Abyss -just now each one of them is significantly larger. You'll see just how large when you explore the towns and cities of Terca Lumireis.

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DA_SHREDDER3740d ago

But im still gonna gamefly this. Infinite Undiscovery is right around the corner.