20 Minutes of... Hatred

The controversial and hyper-violent isometric shooter Hatred is finally making it’s way to Steam, and we’ve got a copy. What’s it like? Here are 20 uncut minutes of gameplay so you can get the… Uh… flavour of the game

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Hoffmann1263d ago

In the gameplay videos I have seen so far the game looks really fun.

FPSFox1263d ago

I'm really surprised you feel that way... I thought it looked rather boring. A lot of walking around, killing a few people, then some more walking... I too thought this looked fun from the trailers though. Perhaps it's the fact that it's such an early stage in the game

immoracle1263d ago

This game is a snoozefest. The controversy on this game is the only reason for the hype. Passing on this.

Anthotis1263d ago

If only this was 3rd and 1st person.

pixelsword1263d ago

It kind of reminds me of the game Loaded, except in a middle-class setting and a slight tilt of the viewing angle.

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Thunder_G0d_Bane1263d ago

The game has a great engine and good physics. If this was the engine used for Project zomboid it would be so full of win.

OT: This game lacks any real substance, no story, just killing. I did this in GTA 1 on my PC, I don't play games like that anymore I need alot more to it. Story/Objectives? Killing rampage gets old fast.

LackTrue4K1263d ago (Edited 1263d ago )

i don't expect large sales on this shallow game, just hype.
Dead Nation on the PlayStation 4 looks/plays better.

DragoonsScaleLegends1263d ago

I'm glad they added the realistic screams of terror, it makes me feel like I'm actually killing people for once. I feel a deep hatred within me, my hatred is justice, and my justice is my hatred.


Look the media has everyone brainwashed to hate on this game.

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MRBIGCAT1263d ago

Hate mail aside, gameplay looks highly entertaining!

1263d ago Replies(3)
spartanlemur1263d ago

It looks boring and repetitive.

Rachel_Alucard1263d ago

I find it funny a small indie slav team somehow made a game with better destruction and physics then every AAA game on the market.

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