Remastering and reselling games is huge now in today's market, ten years ago this wasn't the case. There are a few huge franchises that started off this trend.
I missed the elves in my first Dragon’s Dogma 2 playthrough, but I won’t make that mistake again
Downplaying every rendition of elves over a period of 70+ years? What kind of headline is that?
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
I can't wait for the next trend where they remaster the remastered games haha. Really liked seeing Res Evil 1 get another remaster. But it was essentially the same game as the Gamecube remaster. What they need to do is focus on games that really need the remastering and get today's generation into some of the older console games.
Re: Chain of Memories was a remake not a remaster and it sounds like the Bioware game was a port instead of a remaster so only 3 actual remasters in the list
I hope Flatout Ultimate Carnage is in the top 5. Not only was it a remaster for the 360, PS3 & PC but they added 4 more cars to bring the total to 12 which made the game even more fun. Only thing I didnt like about the game was the soundtrack wasnt as good as Flatout 2. But its kinda hard to top Motley Crue, Rob Zombie, Megadeath, Papa Roach, Audioslave, Yellowcard, & even Fall Out Boy had a good song in there.
Tomb Raider anniversary was so good. I wish they'd remaster the others. Kinda have a feeling that won't happen though :\
Resident Evil 2 and 3 just need to be remade!