60°

Little Devil Inside: Funded and Marching Toward Wii U Stretch Goal

Neostream announces via Kickstarter that they've reached their funding goal on upcoming RPG Little Devil Inside. With three days left in their campaign they're now striving for the Wii U stretch goal.

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kickstarter.com
deathtok3253d ago

This game looks like it has potential. It's something I might pick up one it comes out!

jholden32493252d ago

Awesome it's confirmed for Xbox One. So I'll be able to play it no matter what.

But still, come on Wii U goal!

_-EDMIX-_3252d ago

The concept behind this game looks amazing and this is really why Kickstarter is really needed!

Small team, big ideas. Hope they do well with a Wii U version as I hear programming for Wii U is a bit of a hassle and expensive due to time.

50°

OVERRIDER wants to bring your hoverboard dreams to life via new Kickstarter campaign

OVERRIDER is a new sci-fi roguelite about hoverboarding and smashing robots, and there's a Kickstarter campaign to help get it funded.

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rogueliker.com
90°

Cozy and Crowdfunded: Baking Bunnies and Buzzing Bees - Comfy Cozy Gaming

Cinnabunny and Time is Honey are currently up to be crowdfunded on Kickstarter right now. They're both adorable.

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comfycozygaming.com
160°

Little Devil Inside Rises From The Dead With New Gameplay and Dev Progress Update

Neostream Interactive, the developers of Little Devil Inside, has released a new gameplay trailer called "Despite All."

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twistedvoxel.com
robtion54d ago

Have had this on my PS wishlist for years now along with Stellar Blade. Finally!

hiroyukisanada55d ago

FINALLY! Been on my wishlist since Day 1🙌

Jin_Sakai55d ago

The developer message.

Dear all,

Began with a dream of two brothers.
You supported.
We became a team, then grew into a company and tried many hands to make light work.

Along the way in all efforts to making a great game, many great people have come and gone.
People with respectable but different purposes and pursuits.

In sharing these differences and thoughts, we were sometimes touched and moved and sometimes in conflict.
We are responsible for not being able to embrace the differences.

And of course, sincere apologies to you all.

So now, we're back to a smaller, bonded team with a single, common purpose - just to make a great game.

And all our core founding and starting members still here with the duty and conscience to fulfill what we set out to do.

We know this doesn't and shouldn't justify for all the delays and lack of news but we're still here, have been and always will be.

Equipped with one tide turning fact - having gone the long way around, we are stronger. Much stronger.

We have genuinely started discussions regarding publishing and once this clears out, hopefully we'll be able to answer what everyone wants to know.

Here, we've just strung together a series of gameplay clips representative of what we have been working on in the UE5 engine.

Can’t wait.

Yi-Long55d ago

Been interested in this ever since it was announced and I loved the art-style and music they showed in those very first trailers, but I have to say this last trailer and I think the one before this, has kinda dampened my enthusiasm, sadly.

Seems they have made some changes in what they were going for, and not sure if they're going in the right direction (for me).

It seemed originally they were going for some kind of epic world-exploration stuff, and this now seems 'smaller' in scale/location.

Nacho_Z55d ago

Just ridiculous levels of charm and personality. Gameplay looks good, glad it's back on track.

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