EDGE Preview: Far Cry 2

What are friends for? In GTA IV they act as the keys to progression, doling out missions and rewarding you with abilities – all the while lending the world a persistence that makes it feel alive. In firstperson shooter Far Cry 2 they act similarly, giving meaning and a loose structure to the game's huge open world. But they differ in two fundamental respects: they can be struck from the script at any moment by a hail of gunfire, and you don't ever have to take them bowling.

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