Mad Tracks – Convoy Review | GIZORAMA

Liam Lambert, GIZORAMA - "Sometimes, a game thrives because it pioneers a unique, never before seen set of rules, mechanics or systems. Other times, a game thrives simply because it learns from the successes and mistakes of its peers, and because its designers understand one important rule: if you’re going to steal, steal from the best. Such is Convoy, a game which can only be described as a tactical “CaR-PG” (if that’s not a thing, it totally should be), combining as it does the best elements of pen and paper RPGs and Mad Max, then injecting a huge amount of FTL-inspired rogue-like vehicular combat. It’s unashamedly derivative, which winds up being its greatest strength, and its most glaring weakness."

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