Whether you like it or not, Virtual Reality is becoming a big thing. Again. The hyper, digital worlds afforded by video games are going to become more immersive, more engaging, and frightfully more expensive. As we’ve seen from the required specs for the Facebook owned Oculus Rift, you’re going to need a fancy machine to even experience VR, with an NVidia GTX 970 as the minimum spec. We don’t know what HTC and Valve’s Vive will need when it’s finally out. That will be released on Valve time though, and will also likely cost a fortune, and require some equally beefy specs. It’s all starting to make Sony’s PlayStation 4 VR headset, Morpheus, a lot more appealing.
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IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.
Sony CEO Hiroki Totoki and CFO Lin Tao talked about the state of the PlayStation business and the strategy and targets going forward, including how they're responding to the tariffs.
Yeah I remember the 3d tv fad because I have one but I hope this does better then 3d.
Plus i'm not just going with one company on this technology, MS and others have something coming out too.
I honestly don't see how VR is going to work on consoles, its stereoscopic 3D by default so needs to be rendered twice. The PS4 and XB1 struggle to render good looking games at 1080p, how will they render these images twice? either the resolution will have to take a serious hit or we will only see VR games that are quite low in graphical fidelity.
Kudos to lazygamer.net for the icon/photo for this posting with Morpheus and his blue shades sitting in a boss chair!
Sony are probably in the best position in terms of making it mainstream but ultimately in will boil down to affordability I think. At least with Sony we know they'll really push for it with the support like they did with 3d gaming and move compatibility.