1st Contact: The Witcher 3: Wild Hunt Performance Analysis inc Framerate

NX Gamer analyzing the performance of The Withcer 3 Wild Hunt on Xbox One.

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Vahlok1252d ago

Very good job from CD Project.

christocolus1252d ago (Edited 1252d ago )

CD definitely did a great job. The framerate is a lot better now, even going above 30 most times,imo they should have just locked it at 30fps.


Lol. what are you on about?I did watch it. The target framerate is 30 and post patch it seems to remain above 30fps most of the time. Maybe you should watch it again and listen to the commentary too. ok?


I did watch and i listened. Are you saying you prefer the performance pre-patch?where some parts were below 30fps?

Fauxfire1252d ago (Edited 1252d ago )

"The framerate is a lot better now" did you watch the video? The difference between pre-patch and post-patch was barely that noticeable, in fact if you watch the video the pre-patch version seems to run more consistently at 30fps than the patched version

@ christocolus

Lol. That crazy jumping above 30 fps and back down to it drastically causes frame skipping which the video commented on being a bad thing, would have been better to keep consistent frame lock at 30 than jump around. Maybe you should re-watch it.


So you understand that frame skipping isn't awesome now...right? This is what I was saying. Occasional dips in frame rate seemed to happen a lot less, or to a lesser extent, in the pre-patched version than the massive jumps and drops in frame rate in the post patch version. Consistent frame rate is a bigger deal than running it at 40fps and dropping to 30fps every 15 seconds.

Transistor1252d ago

It's doesn't seem to be a frame rate problem, but a frame pacing problem.

Instead of going, 11223344

It's going, 11223334

Causing what looks like I stutter, from what I understand.

Genuine-User1252d ago (Edited 1252d ago )

Did you miss the part where he mentioned the frame-pacing issue and the micro-stutters?

Good thing is, since the average frame-rate is around 30, the developers should be able to fix (lock) the frame-pacing issue that is causing all the judder.

reynod1252d ago (Edited 1252d ago )

There is not much difference pre patch and post patch in terms of frame rate on the XB1.

Rather because the game is averaging around 30-35 fps, it feels jittery when you are changing camera angles.

I suppose you can expect the same on the PS4 version. Since PS4 is about 1.5X more powerful than the XB1 however it will be rendering a higher resolution too. Hence the patch probably wont fix much on the PS4 either.

On the PC though because people can run it to 60fps and beyond all of this becomes a non issue.

tuglu_pati1252d ago (Edited 1252d ago )

Found this review on Neogaf,

jump to around the 3:47 minute mark to listen the PS4 vs XBO graphics comparison post/patch.

Key points,

- Difference in lighting, PS4 seems to be brighter.
- All other assets are the same.
- XBO frame rate is more stable, PS4 frame rate shutters when using magic and fighting.
- 1080p PS4, Dynamic Res on XBO

Patch seems to remove AF on cutscenes on both versions.

here are some screen pre vs post patch

@reynod (below)

To my understanding, from the video its post patch. But the lighting on the PS4 post patch seems to be superior.

reynod1252d ago


Is the PS4 stuttering issue pre patch or post patch? Lets hope this gets fixed.

tuglu_pati1252d ago

Forgot to add link on my post above for the review,

+ Show (4) more repliesLast reply 1252d ago
Dynasty20211252d ago

The way they improved the framerate was to lower the detail/anistrophic filtering.

It's being proven on NeoGaf based on the Xbox One's patch.

Don't fool yourself.

cayleee1252d ago

So thats not really optimization. Thats more like intentionally releasing a better looking game few days before release for screen shot purposes.

Later only to lower its settings. I am sorry CDPR but you may not have released a patch at all and released the end product to the reviewers to begin with.

If this becomes a trend among developers then i would call this cheating consumers.

MasterCornholio1252d ago

From what I understand in order to improve performance they reduced AF. I wonder if its the same for the PS4 version?

reynod1252d ago

Yes it looks like it. I think they proably reduced AF on the XB1.

According to some reviewers the PS4 has an OS bug which is why some games dont support AF. Witcher 3 on the PS4 might not be having AF to begin with.

BallsEye1251d ago (Edited 1251d ago )

No, it's the same. Look at scenes with textures that are at narrow angle. They look exactly the same. Pretty surprised xbox framerate goes up to 40 fps at times and average 34-35.

wegetsignalx1242d ago

It is proven the Witcher 3 Xbox day 1 patch reduces graphical features to improve framerate. You are wrong.

Fauxfire1252d ago

Well even after Day 1 patch frame rate still proves problematic... atleast on xbox one that is

Bigpappy1252d ago (Edited 1252d ago )

It is unlocked and stays above 30 even during battles. What were your expectations exactly?

It is a big, beautiful game. Go buy it and enjoy it and stop F**** with the developers. A lot of this stuff was not even necessary to enjoy the game. This stuff is welcomed, but is meant to reduce controversy when people like DF submit their microscopic analysis.

Fauxfire1252d ago

Is that what you saw in the video...that is not what I say. And if you listen to the video commentary he explicitly states the jumping above 30 and slipping below it is exactly the problem. DOES NO ONE ACTUALLY WATCH THESE VIDEOS!!!

tuglu_pati1252d ago



Man you are the one looking silly, please listen to the video again carefully. The author said that the only time the frame rate drops below 30 is coming out of cutscenes and loading times, for the most part the frame rate remains in the mid 30s sometime going above 40. Now I do agree with most here they should have locked it at 30, there is no point of having it unlocked.

Transistor1252d ago

Good that it's a frame skipping problem more than a frame rate problem.

Gamer7771252d ago (Edited 1252d ago )

Graphically demanding open world game showing great performance. CD Projekt Red knows how do multiplat development; EA, Activison and others could learn a thing or two from them.

RegorL1252d ago

Especially EA...

They have a lot to learn from CD Projekt Red I mean Dragon Age Inquisition did only release on five platforms. :S

Gamer7771251d ago

EA and Ubisoft have more staff than CD Projekt Red, they could easy better optimize their games if they didn't rush them out.

RegorL1250d ago (Edited 1250d ago )

Changing subject?

"how to do multiplat development"


"they could easy better optimize their games if they didn't rush them out"

So, optimizing... Do you now say that CD Projekt Red with Witcher III has a better optimized game than Dragons Age Inquisition?

* Low end PCs?
Minimum PC Specs

Windows 7 or 8.1 64-bit => same
AMD quad-core CUP @2.5 GHz => Phenom II X4 940
Intel quad-core CPU @2.0 GHz => Core i5-2500K 3.3GHz
System RAM:
4 GB => 6 GB
Graphics Card:
DirectX 10 => DirectX 11
AMD Radeon HD 4870 => HD 7870
NVIDIA GeForce 8800 GT => GTX 660
Graphics Card Memory:
512 MB => ?
Hard Drive Space:
26 GB => 40 GB

* High end PCs?

WIndows 7 or 8.1 64-bit => same
AMD six-core CPU @ 3.2 GHz => FX-8350 4 GHz
Intel quad-core CPU @3.0 GHz => Core i7 3770 3,4 GHz
System RAM:
8 GB => 8 GB
Graphics Card:
DirectX 11 => DirectX 11
AMD Radeon HD 7870 or R9 270 => R9 290
NVIDIA GeForce GTX 660 => GTX 770
Graphics Card Memory:
3 GB => ?
Hard Drive Space
26 GB => 40 GB

DAI PC Low vs Ultra

DAI PC 4k Ultra

WIII PC Low vs Med vs Ultra

WIII PC 4k Ultra (pre day 1 patch)

- hair is nicer in WIII other stuff is nicer in DAI (IMHO)

* XBox One?
- Possibly, with dynamic scaling Edit: or not Dynamic 1080pr
* PS4?

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