Technology Tell writes, "Actually playing Attack on Titan: Humanity in Chains is just as confusing a process as interpreting it. Yet, it sounds so easy on paper. In the story mode, you swing around a handful of shamelessly recycled environments and kill Titans. The swinging around bit is the highlight. The series’ iconic, three-dimensional maneuver gear is a peculiar means of transportation, and the game does a good job of representing the spatial freedom of it. Unfortunately, the controls are an unsatisfying ritual of hit R, move stick. It’s visually interesting, but breathless in practice. You aren’t limited by what you can anchor to (unless you can’t anchor at all, as in plains levels), but instead shoot wires into the ether and move however you want. There’s no need for tactics, so it gets boring quickly."