The debate over which is the more powerful next-gen games console has been raging for over a year, but in the last few weeks we've finally been able to pore over some first-hand evidence. The Call of Duty 3 conversions to Xbox 360 and PS3 are more closely comparable, perhaps, than many fanboys on either side would have predicted. More interesting is the unspoken rivalry between Gears of War and Resistance: Fall of Man - two showboating titles with similar themes and environments.
One thing has become clear. Totting up specs isn't going to help us choose a winner. On paper, PS3 has more raw processing grunt than Xbox 360, but at the moment - with second generation titles under their belts - developers seem to be extracting more performance out of Xbox 360. That's natural considering their greater experience with the platform. The question is, how much further can Xbox go?
Frankly, the only views that matter in this debate are those of programmers who have experience with next-gen hardware. So this week Guardian.co.uk spoke to Richard Hackett a head of technology at Blitz Games about his experiences with both machines. He feels that CELL has an ace up its sleeve and it's not something you might have predicted...
"As a result of the kind of processing power we have available we're going to see a lot more procedurally generated effects and dynamic visuals than we've seen before. This means not all game visuals will be created by an artist in the traditional way, an increasing amount will be created in real-time from algorithms and parameters.To make sure the artists stay in control and we don't resort to graphics created only by programmers (which is often a bad thing), we're working on systems for artists to create and edit these systems themselves without needing a degree in Software Engineering."
"Certain procedural effects are easier to create on the PS3 because of the power of the SPEs. Effects like water simulations, especially when you move beyond simple surface effects to fluid dynamics require the kind of algorithms that are really suited to the CELL architecture. Having said that the slightly more flexible GPU and unified memory model on X360 allows some neat tricks that level the playing field somewhat. It will be interesting to see what emerges with video processing and EyeToy as well - CELL is designed for streaming and image processing applications in mind. I think we'll see both new visuals and game play out of that. As an aside the audio technology running on CELL created by the guys in the SCEE Technology Group in London is pretty amazing, opening out loads more possibilities for real-time audio effects to enhance the visuals, something that is often overlooked but is an important part of increasing gamer immersion."
Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.
He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.
Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.
This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.
So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.
Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.
About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.
A new rumor suggests that the Gears of War Trilogy Collection is real, with it launching on the PS5 day one with Xbox and PC.
Yeah, I can totally see that happening. My only doubt is if they are going to announce that at the same time as the Hallo Collection or if they will try to distance both announcements to try to ease the pain
I remember talking about this with someone on the forums and they made some good points. Like what exactly are these old games doing at the moment? They pushed the hardware and did everything they needed to do for that platform at the time. Now in MS case even their new games are gonna be day and date but if we're taking about old games. Those games are just sitting their not doing anything anymore. When you port the old stuff to another console, that game has life again and move few more units and a new audience.
As I said Xbox is different because their stuff is inching closer and closer to be day and date. Though both Xbox and PS have old games that are just sitting around when they could have new audiences and breathe new life into the older exclusives.
I haven't played any oif these games either. Will buy and go through the campgains for sure. They a co-op correct? Hope so
Sony is in the middle of an FPS crisis, but bringing back two much-loved PlayStation shooters could easily be the solution.
I honestly don't think we'll be seeing these anytime soon, if ever. Insomniac is officially on Marvel duty since it seems that all they're working on based off the leaks, and Horizon is more of what the casuals want these days. And I now I'll get a bunch of disagrees, but keep in mind that Resistance last got a game on the PS3 (2011) and Killzone was a launch title for the PS4 (2013). 10 years is a long time to make a game, if had any interest they would've done it by now, add InFamous to that list.
Resistance 3 turned me off to the series but I’d love a reboot. KillZone I think can stay dead. Give me a new Resistance like 1or 2 and I’ll be happy.
I honestly never cared or liked killzone. Huge resistance fan though. I remember so many nights playing melee only on USS Lexington, and I like the alt history vibe.
Who cares really?, for now the xbox360 is the clear winner in the graphics department..although looking at motorstorm i consider that the exception.
I'm not intrested in 2-3 years down the line..i'm intrested in what console is the best at THIS PRESENT TIME.
i'd really like to worry about the comparisions when the PS3 acutally has some uh... "good"? Is that the word? Yeah, "good" games.
Please god, do not say RFOM. Thats a good 'game'. Games means mutiple.
1.) Gears IS NOT a FPS....if you don't know the difference, you have no business discussing games...PERIOD.
2.) This guy from Blitz has gone on record saying this same tired BS before. The sad thing is, Blitz Games has NEVER made a quality game....EVER. Why should anyone give a rat's ass what HE thinks?
This topic is tiring already and I wish people would stop comparing RFOM against GOW. Gears of war isn't a FPS so to compare the two is stupid.
Don't we have enough of PS3 vs 360? I'm getting bored.. gonna skip to the next gaming article.