It wasn't too long ago that Lara Croft was all but dead, following the much-delayed Tomb Raider: Angel of Darkness, which became infamous for its shoddy gameplay. Eidos cleaned house after that debacle, closing down original Tomb Raider developer Core Design and turning the franchise over to Crystal Dynamics, which was best known for its Gex and Legacy of Kain games.
Tomb Raider: Underworld marks the third outing from the California developer, and the British bombshell has never looked better except for the times she's portrayed by the MILF of the Millennium, Angelina Jolie. For the first time in the history of the game franchise the developers used motion-capture to map Lara Croft's movement. There are thousands of animations and transitions used to make her actions fluid and lifelike, right down to her décolletage. Crystal Dynamics' Creative Director Eric Lindstrom talks about the new game in this exclusive interview.