I agree. I could play outrun and snes mario kart (would prefer N64 version for 4 player antics with friends!) and mario world right now, and I would still get sucked in.
EDIT: Screw it...I need a nintendo in my life. I admit it...I miss that nintendo magic!
I like Super Mario World, Outrun 2 and Super Monkey Ball being there.
However the first Super Monkey Ball game requires so much 'perfect' precision from its players in some levels that it also requires the perfect player. It's a curiousity of the Gamecube that, whilst Nintendo made some series easier than what was on the N64 (e.g. Zelda, Mario- and making Luigi's Mansion for the Gamecube), with the exclusive games created by third parties there were some very hardcore games (e.g. Super Monkey Ball, Viewtiful Joe, F Zero GX).
But when you start putting simple puzzle games like Tetris in there, then you reveal that, for every bit of complexity in a game, it tends to hinder the chance of being classed as perfect. I suppose Thomas was alone will be classed as 'perfect' for this reason.
Yet it shows the limitation of calling a game of deliberately limited scope perfect. How do you compare a perfectly polished and playable but cheap to make and small marble with a huge and jagged hunk of gold?
A game that continues to stay in my mind for the richness of experiences (and some scares) is Beyond: Two Souls. Yet as a game it demands little of the player - extremely rarely is it possible to die compared to Heavy Rain. Beyond controls itself in some action sequences. So few magazines would call it 'perfect' and yet it affects me in so many ways far more than Tetris ever could.
Totally agree with Outrun 2, I got the PS3 version and its definitely one of those 'just one more go' type of games. Before you know it it's 2am and you've got the sound of tyres squealing constantly ringing in your ears
Interesting list - some good choices too
I like Super Mario World, Outrun 2 and Super Monkey Ball being there.
However the first Super Monkey Ball game requires so much 'perfect' precision from its players in some levels that it also requires the perfect player. It's a curiousity of the Gamecube that, whilst Nintendo made some series easier than what was on the N64 (e.g. Zelda, Mario- and making Luigi's Mansion for the Gamecube), with the exclusive games created by third parties there were some very hardcore games (e.g. Super Monkey Ball, Viewtiful Joe, F Zero GX).
But when you start putting simple puzzle games like Tetris in there, then you reveal that, for every bit of complexity in a game, it tends to hinder the chance of being classed as perfect.
I suppose Thomas was alone will be classed as 'perfect' for this reason.
Yet it shows the limitation of calling a game of deliberately limited scope perfect. How do you compare a perfectly polished and playable but cheap to make and small marble with a huge and jagged hunk of gold?
A game that continues to stay in my mind for the richness of experiences (and some scares) is Beyond: Two Souls. Yet as a game it demands little of the player - extremely rarely is it possible to die compared to Heavy Rain. Beyond controls itself in some action sequences. So few magazines would call it 'perfect' and yet it affects me in so many ways far more than Tetris ever could.
Totally agree with Outrun 2, I got the PS3 version and its definitely one of those 'just one more go' type of games. Before you know it it's 2am and you've got the sound of tyres squealing constantly ringing in your ears
Tecmo Super Bowl. No other game has come close.