Gamecyte writes: "To give you a general idea of the sheer destructive fun to be had in Mercenaries 2: World in Flames, consider this: at the very beginning of my hands-on demo at E3 2008, I hijacked a tank. Guided through a quick-time event via a series of on-screen button presses, I leapt onto the armored behemoth's main cannon, ran along the barrel to the cockpit, pried open the hatch with brute strength, disarmed the vehicle's pistol-toting pilot who emerged to combat me, grabbed a grenade off of HIS chest, and threw the armed explosive into the breach - while foiling the pilot's efforts to close the hatch and save his crew with a well-placed foot in the door."
Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports can cost companies a Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports are inexcusable.
There are oh, so many sequels in video games these days. We've got eight games that we wish would get a follow up.
I cant agree with a lot of games on this list. Far, far more deserving entries - which I wont go into now. All I will say is Blast Corps U...I can dream, cant I?
The Darkness games are among my favorite games of last gen. Both were very unique in their own ways. I'd love to see a third iteration though I doubt it'll happen.
Folklore 2 would be nice as well.
Well apart from Jak and Daxter the rest are total crap and I for 1 are glad there was no more of that crap, now if you want to talk about Heavenly sword and Medievil now thats 2 that should have another go at this gen
All publicity is good, right? Well, not always. Here's a look at a few of the best (and worst) publicity stunts for games.