Gamecyte writes: "Following a half-hour play session of Left 4 Dead that ended entirely too soon for my tastes, I sat down with Valve Software's Erik Johnson for a friendly chat. There, in a secluded portion of Valve's E3 2008 booth, Erik let us in on the process behind the upcoming survival-horror-FPS, and how Valve was able to build a better zombie based on their experiences with Team Fortress 2. Erik also let us in on a few upcoming tidbits regarding the future of TF2, including hints as to upcoming animated shorts and planned content. TF2 fans, you won't want to miss this one."
After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..
Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"
Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.
Enjoy this, found it on badjoystick (currently pending)
http://shhhoff.gametrailers...