While everyone is quick to defend video games, we should probably accept that indulging in the fake as opposed to the real can definitely mess you up.
Blah blah blah future ambulance chaser in the making.
I don't exactly think it's just blah blah blah stuff. Now, I don't entirely agree with this guy Zimbardo, I don't think a "de-masculinization" of men is happening. That's just a generalization from media because not all men behave like this (in fact, the quantity has to be tiny) and women aren't exempt from this issue either. But I agree that video games and pornography can lead to an irregular social development (even though these two things aren't the only factors), which is an important cause of depression, for example, a state that no one should experience. Then again, the solution is simple: put the parents to work, we need more than ever to guide children in an era where more potential vices are more accessible. We need to them to regulate chlidren's schedules, but most importantly, to be the most basic moral support.
Anything in excess is bad. The thing about gaming is - it's very, very compelling. Games today are incredibly compelling in so many ways, depending on what type of game. Therefore, games can easily become an addiction and cause problems. A good example of that is Dota 2. I assure you this game has caused the academic downfall of millions of students. Ofcourse, the reason for that is because the game is freaking brilliant, and they failed to moderate their play, ofcourse. As for pornography, it's the same thing, except perhaps even more dangerous. This is a product that plays on one of our most basic human drives. So an addiction in the case of a youngster with access to the internet is very likely ! It's an unbeatable high at the press of a button. The reason porn is even worse, is because it causes a lot more problems that gaming. 90% of the time such a habit is at odds with values, culture, families, social standing, and ofcourse, relationships and trust. It's an addiction that often comes at quite a high cost. Not to mention ED.
Since I moved to the United States, my social life hasn't been the same. I still go to parties and hang with some friends, but not really as often as before. Video games help me in my lonely times. I don't like it, but I can't help it either :/. I spend between 5 to 8 hrs a day. Sometimes I feel like I play way too much when I feel alone. It's not like I live in that virtual world. For now, I'm focused in my Radiology Program, and maybe everything will change once I graduate and make more college friends
I go through fads.....some days I don't play at all other days I play a lot...
I know right! Sometimes I spend more time on this site than actually gaming!
Tell that to all the people obsessed and attached with phones, social media, and especially the obsessive following of people's lives.
Couldn't agree more. I know people who are hopelessly attached to their mobile devices & social media - to the point of admitting to falling asleep practically every night gripping their phones. But they think *I’m* the weird one because I *don’t* pay attention to everyone else’s lives on media like facebook or instagram. It baffles me. I swear it’s like if you’re not doing what everyone else is doing you’re strange & dysfunctional in some way.
Exactly. I never understood why people refused to create or pu their own ideals and values first.
It's the same thing. Make no mistake, I am a gamer. However, in the case of games it might actually be worse. Why ? One simple reason - games are extrememly compelling experiences ! For quite a while now, people have had gaming experiences that overall surpass film experiences. There are many games out there which are incredible experiences. The thrill of playing Diablo 2 into the night, for example completely trumps staying up with your phone on social media. Especially if it's multiplayer, with your friends. See what I mean ? Also, you have to remember that a lot of games provide many many hours of gameplay and replay value. This is why I think gaming can actually become a stronger addiction.
That doesn't quit that games can't affect social development. All of these things can be harmful, let's not try to pretend anything.
They can. Or they can help enhance social development. Just look here. It's a thriving community, where people interact with one another. We talk to each other, sometimes with hostility, but we interact with each other on a social level, thus building social ties of some sort. Those ties can carry over into the real world, and can effect how we treat other people. Truth is, almost every interaction people have with others affects their social development, sometimes positively, sometimes negatively. Through most of my life I was rather introverted, but the explosion of the internet allowed me to come out of my shell, express myself comfortably, and become more confident in myself, so I started being able to do that more with personal interactions, and I started to gain confidence there. Now I still have a lot of anxiety with people I don't know, but I can express myself well enough, or talk to someone to build a relationship with them to some level depending on the person and situation. Gaming itself can do the same thing. Online gaming especially can allow people to do what I stated above, and then there are those you meet who have the same interest that you can interact with, hang out with, form relationships with, etc. Gaming can be harmful to social development if taken in excess and used to avoid personal social interaction, which is the case being talked about here. But so can a lot of things. This doesn't make gaming bad, or the majority of gamers bad, it just means that there are some people which take it to the extreme, and in those cases it's better to figure out why they use vices like gaming to avoid such interactions instead of throwing a blanket generalization over a large group of people. The concept of using hyperbole and generalizations to shift the focus of a problem onto a single, or a few trending things, is more harmful than any single addiction, because it avoids the personal psychological reasons why people may do what they do, and shames them into thinking that they aren't good enough, thus exacerbating the problem that these articles are apparently trying to address.
Real life doesn't have double jump, the gameplay it's boring and has no replay value, i will stick with videogames.
Real life has soooo many microtransactions.
Want to buy your movie tickets online? Sure! You can purchase it with a $2.50 'convenience' fee. Same s**t when paying for tickets issued by cops
very true... but real life does have the smell of a fresh, wet, pumpum! When you catch a whiff of that in your face... mmmmm still as tech gets better and with all this VR stuff, I am hoping the next step will involve translating electrical signals to the brain into smells
Real life is too open world, the story is incredibly dragged out, the gameplay is tedious and repetitive and there's no tutorial to tell you what to do and where to go, the alcohol is nice but it causes too many frame drops, the drugs are good but 15fps makes me feel like I'm going to have a seizure, the matchmaking is incredibly unbalanced and the A.I. is retarded.
Moderation. That is all. Just put that in one article and have that cover everything.
They'll come to that conclusion eventually, but they'll act like it's some big breakthrough.
I disagree with the article. Men are failing at life in America because of the preservatives in our food and the fluoride in our water. Blaming the spoon for people being fat is a horrible reason. Take control. Knowledge is power and power is change.
thank you, tony robbins!
Pretty sure most people just play games cause they're fun and for abit of escape, not to live their life through a virtual means. Not to say there aren't people with that issue but those people are spread through more activities/hobbies than just video games and honestly i think social media websites and use of said sites through smartphones cause more of that particular affect than anything else at the moment. Hell i can walk into any group of people anywhere and find a gamer to talk to, yet in every group no matter how small theres always someone wit their face lost in the screen of their phone the entire time.
There are likely a lot of people waiting for VR to take off and become something like Sword Art Online, The Matrix, or Better Than Life so they can leave the 'real world' behind.
Yes it is...
So is this article some PSA or something? This is the 2nd article in as many days that make it out like men are somehow failures, either because of porn or video games. Is this the new thing? Since the media can't make men follow the feminist agenda, now we're failures because we play video games? Here's a thing the author should consider. Maybe men, or people in general are about the same as they always were, but social media makes it so we see the recluse or introvert more often because they now have an outlet where people will listen...or at least it's perceived that way. I can't seriously think of more than 1 person out of the hundreds that I've known personally in my life that fall into the categories that these articles are trying to pigeon hole males into. Enough is enough. Males are males, females are females. But more importantly, people are people. When you look at people, you have to look at them as individuals, and if there is a problem, and for some reason they want your help, or you decide that you want to intervene, look at what it is that causes them to turn to virtual worlds, or porn, or their addictions, or whatever. Stop generalizing life as if there is some convenient fix that can be solved by some random assumption and massive generalization. If authors want men to stop being emasculated, then stop treating them like they're idiots, and let them know that anxiety, stress, relationship problems, conflict, and grief are just parts of life that we all have to face.
Common sense isn't allowed here, you should know this by now. OT "Again, we're talking about cases where an individual spends the overwhelming majority of time with a screen, indulging in fantasy, as opposed to dealing with real people. Anybody who believes this doesn't have a profoundly negative impact needs to wake up." (From the article) Define "overwhelming majority of the time" because the way the title and first paragraph is worded if you spend more than 5-10 minutes playing it's considered "bad." Articles like these are one of the reasons why I don't take news as seriously. I hate how you have someone who doesn't fit in the majority who will whine/complain about video gaming in one form or another when all it takes is communication and similar interests. If Mario Kart is considered a better date than a dinner/movie so be it. Times change; when video games used to be geared towards kids is now adult entertainment. Live with it or don't, but don't force your beliefs onto others.
I think the problem I have with articles like this, and more so the games/porn causing masculinity crises in men yesterday, is that they don't really consider what the majority is. Is the majority the people who spend all their time gripping their smart phones, or playing games in excess in this case, or is it the people who just go about their daily lives and happen to have a smart phone that they use to extend their social experience? Or is it something else? In gaming, is the majority the people who spend 5-15 hours a day gaming, or is it the people who spend 1-2 hours a day, or 1-5 hours a week? Well, according to the Neilson, the average time spent playing games is just over 5 hours a week. http://time.com/120476/niel... None of these articles really takes a look at what is and what isn't. Sure we can say "everyone is so tied up in their facebook on their phones, while twittering and playing candy crush". But is that really the case? Or is it that that behavior is so obnoxious that we perceive it more regularly than what is actually "normal behavior" because normal behavior usually goes unnoticed. My guess would be the latter. What people do with their time is what makes them who they are. Some people play games, some go to movies, some watch TV, some work out, some go mountain climbing. Any of those things done in excess can be harmful towards social development if they are done as a way to avoid or replace social interaction. That doesn't make the person bad in most cases, nor does it make everyone who does any of those things socially excluded. This article in particular takes a very cursory look at the idea, listing a couple books which address the issue, but offers nothing from those texts which supports his argument in any way. It's presented in a, "this is a book, so it is so" way. It's no different than saying, "I saw it on the internet so it must be true". Credentials of an author do have some merit, but those credentials go out the window when they don't address the issue, and instead look to shift the blame from an individual level to the more wide reaching community which doesn't actually have the problems being spoken of.
I agree. It's so easy to talk about how negative something is with examples, yet it's near impossible to talk about the why in a positive aspect.
Another toilet paper article.
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