GameCrate: "DK64 did too much and ended up with some heinous flaws — flaws that stick out now more than ever. Still, that doesn't take too much away from what is an overall solid 3D platformer. Let's take a look at the good and the bad, as well as the general Miiverse reaction toward the game."
The Never Yak recently had the idea that everyone who works with Nintendo Link should write a small piece on their favorite game soundtracks, and this is such a fun and eclectic collection.
Donkey Kong 64 had issues, but it did plenty right too. The time has come for a new 3D Donkey Kong platformer experience on Nintendo Switch.
Dk64 sucked. They should have kept all the old kongs and did away with that God awful rap. Puff daddy raps better than that.
Dear God, NO! This was the death of the Donkey Kong Country franchise for me.
Donkey Kong 64 world champion, Connor75, has made a name for himself setting world records, but there was one time he thought he was cursed! Learn more in this interview with Peterdea, an avid Donkey Kong 64 player himself.
This was one of my favorite N64 games, still is actually.
I wish we could get bad fur day in the eshop.
I really liked the game, a great 3D platformer and a classic Rare game. Would be great another Donkey Kong game like that.
DK64 was an amazing game. Very few N64 games were without flaw, so that's an unfair argument. I hope Nintendo is considering a remake
If only Nintendo had kept Rare...
That said, I've been replaying DK64 for a while now.
It's still as fun as I remember in most areas, but...
It never really struck me how much I disliked some of the minigames until now.
There was this one minigame later on where you have to hit a golden banana by shooting melons at it during the brief moment the lights are on, while avoiding hitting the kongs.
The first time you do it, this stage is cake.
But the second or third time, the lights stay on so briefly that the melon won't hit unless you fire RIGHT as the lights turn on.
Superhuman reaction speed would be needed to do it normally.
Since I lack that, I found myself pausing just as the lights were coming on so I could get a bead on the thing, then do an instant shot after unpausing.
Other minigames suffer from the same thing: cake the first time, bat-shit crazy difficulty spike in subsequent versions.
It made the game slightly less fun for me than it used to be, for some reason, but I'm still having one hell of a fun time.XD