What the Splatoon Global Testfire Taught Us

Now that the Splatoon Global Testfire is over, it’s time to reflect on what we’ve learned about Nintendo‘s new shooter.

Three testfires down and we’ve been thoroughly impressed by what Splatoon brings to the table. While we doubt it’s going to be a miracle that will save the Wii U, there’s some magic here. This new shooter goes above and beyond our expectations of what we thought Nintendo was capable of, especially after all the poorly received decisions they’ve announced leading up to the Splatoon Global Testfire.

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wonderfulmonkeyman1259d ago (Edited 1259d ago )

It taught me to fear and loath paint rollers.XD

In all seriousness, though, it taught me how to coordinate with the movements of others, without voice chat.
Easier than you'd think, though I still want VC in friend matches.

PlebeGamer1259d ago

You just gotta be quick on the draw or stay up high when the other team has a few rollers.

As for the lack of voice chat, it's not bad. The matches are short, straightforward, and really hectic. They had a couple of premade commands, but they were just C'mon and a taunt. Really all they need is C'mon, Spread Out, Look Out and taunt assigned to the D-pad and they've got everything really needed for the game.

I understand people want voice chat, but it doesn't affect me in the slightest because I have never used and will never use it. I have skype and video chat, like the rest of the civilized world lol.