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Joystiq E3 hands-on: Killzone 2

Joystiq writes: "How did Killzone come to carry such a burden? I asked myself this as I slogged through an early level in Killzone 2. PlayStation 2 wanted its "Spartan" and the original Killzone was called to task, failing miserably. And then, almost forgotten, Killzone emerged again through a dazzling display of smoke and mirrors at E3 2005. Three years later, we're inching ever closer to Killzone 2's release in February 2009. Now that the smoke is settling we wonder if a true "Halo killer" stands before us."

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Rob0g0rilla3770d ago (Edited 3770d ago )

The controls have me a bit worried too. Just watching the videos I can almost see the frustration this guy is talking about.

One thing that surprised me was the positive feedback for the level design.

"There was a lot of space to move in. Not necessary space, but "real" space. While there was a linear path I had to travel to progress, there were many opportunities to explore and imagine the level as a virtual world, not just a string of corridors. This is great level design, and Guerrilla should be recognized for that."

Awesome. I'm curious to see what the other levels in KillZone 2 look like.

Domenikos3770d ago (Edited 3770d ago )

Enough with pre views, hand ons, etc...

It sucks, it pwns, it sucks, it pwns...

And i say, F*ck, lets wait and learn.

games4fun3770d ago

i think i figured how how come they are having a problem with the controls its because its a Sony controller it doesnt have that casual feel or the smell of cheap hardware to go with it.

i find it funny another preview stated how they loved the one button cover system that worked perfectly and now they are having numerous difficulties enough to make them write it.

also the framerate issue is puzzling as well: i've seen many gameplay videos and never noticed anything wrong and these are people actually playing.

To be honest this makes me think joystiq spent about 1 minuite playing the game and were to biased to give it a chance because it made the other games they have played on other systems look like crap.

bottomline: the game looks too good so joystiq had to find problems with it that nobody can prove.

Chris Bosh3770d ago

CAN THEY STOP DONGRADING THIS GAME, AND JUS WAIT UNTIL IT COMES OUT.
HOLY CRAP, GIVE IT A REST NOW.
I KNOW ITS A EZ TARGET CUZ OF ITS HYPE AND ALL, BUT STOP. 20 PREVIEWS ARE ENOUGH.

morganfell3770d ago

WHY IS EVERY SITE DOWNGRADING THIS GAME? I WILL TELL YOU WHY!

Why is every thing Sony did at E3 under attack. Simple. MS and Nintendo have nothing to brag about whereas Sony brought games, a vision, and a plan of execution to the table. When you are the king everybody wants a piece of you. Right now they know that Sony is a waking juggernaut and they are worried. They should be.

beavis4play3769d ago

but these same sites/people never talk about the problems controlling that lumbering freight train called marcus fenix in gears and gears 2. i'm surprised marcus doesn't make a "beep,beep, beep" sound when he backs up.
come on, the biased attacks on sony games needs to let up.

thewhoopimen3769d ago (Edited 3769d ago )

lol. Great Example, and you're absolutely right about that. I thought Marcus was so clunky moving in gow1, I couldn't stand the multiplayer b/c of it. It had nothing to do with game pacing either... just how big his "polygons" bulk was lol.

Oh and whoever at Joystiq still wondering if this is a Halo Killer needs to get their brain removed from their ass, cuz that retarded statement is just unacceptable bias at this point.

+ Show (3) more repliesLast reply 3769d ago
Sk8boyP3770d ago

Halo Killer, nuff said.

duplissi3770d ago

im tired of this ping pong of previews that say its great and then those that say its not worth much

Dark vader3770d ago

how come joytoy is the only website that is saying killzone 2 has framerate issue.

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