As Ubisoft Montreal's Alex Hutchinson told w3r3w0lv33, the team realized during the game's late development stage that it was not ready yet, however it refused to delay it as that would have an impact on the future Assassin's Creed titles.
so they knew it wasnt ready,yet released it anyway. makes sense /s
and to think. people are still gonna buy the new one
I didn't buy unity until 6 months after it was released. I'm not sure I'll buy victory until 6-8 months after depending on how well it's received
So, if a company/person makes a mistake... they shouldn't get another chance?
I absolutely loved Black Flag, never even touched Unity.
Releasing something you KNOW is not ready to release and you release it anyway, I'd hardly call that a 'mistake'.
I have not bought AC Unity knowing full well they rushed it and it's such an incomplete game Same with watch dog was happy at the AC Unity announcement but then didn't rush and bought it (this gen has teach me a good lesson lol)
These companies know most people are stupid, and they know just how to hook the sheep and lead them to slaughter. I don't feel sorry for gamers who buy a game, then complain that it's broken. How about waiting to see if the game you're interested in has been developed properly and the developer isn't out to make you look like a chump by taking your money right up front and "fixing" the game whenever they please later on down the road? Getting fooled once, ok, I get it, it happens. But letting it happen to you time and again....that is a you problem.
@hasamalaha So if the manager at the mcdonalds you bought recently knew that they found rat droppings all over their meat supply and sold it to you anyway because they didn't want to loose money on the inventory, and then came after and apologised when they were caught, I guess you'll give them a second chance and continue to purchase from them? And please don't say you don't eat McDonald's. You can replace McDonald's with any other food you buy.
Obviously then knew about it. I left my job at similar environment at middle management level 'cause we were forced to lie to people. Obvious bugs were left in, if one stood by the quality of the product, they were quickly silenced or "nicely disregarded"(meaning: "voicing your concerns is very valuable to this company and our clients who believe in us, amazing to see you keen on the front line, but fuck it since we're going to close our eyes and monetize all the way"). They knew it, they still know it, and they will know it every single time in the future. It's rotten at its core. It's a Chinese Whispers game. Even if QA team is standing strong defending quality, the management mostly just wants to be praised, and some developers are so entitled, that usually only a handful of people is responsible for the entire game, while others are freeloading. Only few are just enough to have the passion, the rest of them will just bullshit the dedication to quality and fans. A silly bunch of spoiled brats draining life of real talents.
So they admit what we all have know yet people still support this franchise. Should be obvious that there will always be an off year. AC3 was trash, Black Flag was decent, and Unity was trash. Either way, I'm never buying another AC game. Still have the key for Black Flag and the other game that came bundled with my Xbox One...
Though I don't play the series, its subjective. Some had worse issues then others as many on here remember, some members didn't get the same glitches or errors. The game was patched about 2 to 3 months after release. Though I don't think its right for them to release something like that knowingly, they are at least admitting it, its not being hid or omitted. Let the folks that like AC buy what the want, its like COD, I don't play the series anymore due to how it plays, but I won't just question everyone else. I think its pretty commonly known that all games launch with some issues from small to huge, no game launches perfect, those that bought AC day 1, will continue to buy AC titles day 1, I don't think 3 months of glitches will hurt the series as a whole, I expect the next game to not have those issues as it was their first fully next gen game using this engine, the same situation likely won't be the second time around. I'm not sure why one would expect the same results as Unity, despite the game being made under different circumstances. Just like BF4 to Hardline.... DICE will clearly a harder time with the engine being new vs with a Visceral as by then it works better and more stable due to those fixes from BF4. This will be no different.
oohhh...I still remember the defense towards the game when it was released and found to be a buggy mess. "the game is CPU intensive, so the weaker console CPU is the culprit that bottleneck its performance" or something in the line of that was thrown into the argument from left and right. so, where are the apologists now? so much for "CPU Intensive", ha? SYUPID people will defend even a turd and believe ANYTHING from a liar!
Why not. If it's fixed and good... It's like DICE and EA... They KNEW BF4 was broken... Just because one of the games was broken doesnt mean you shouldn't buy the next one, it might be good, how do you know?
@hasamalaha "So, if a company/person makes a mistake... they shouldn't get another chance?" This isn't the first time a company has released a broken game. I've learned don't buy games on release because companies don't seem to think releasing a product that works is important.
this is why you wait to find out how the game is before you buy. i do not pre-order games, ever. unless it's a collectible and i know they are limited supplies.
Im done with Screwbisoft after Unity. Especially finding out that there was foreknowledge from developers of how broken it was.
I bought it new for $20 last week and have hit SEVERAL bugs, including two that required a restart. So half a year later, and it's still not ready.
I only finished black flag last week, not rushing out and buying any of these games on day 1, £15-20 and I'm there.
EA gets a lot of flak, but it a lot of ways Ubisoft is just as bad.
EA has really stepped up their game, with a few exceptions. NHL 15 for example. Ubisoft has gotten worse than EA IMO. Theyve taken and adopted what was bad about EA and ran with it. At least their games drop by 50% or so within the first couple months. Its such a shame what they have done to AC and Splinter Cell. Not to mention the Watch Dogs debacle. You just cant trust them anymore.
Ubisoft just started being like this within the last 3-4 years...if that. EA has been doing this since the PS2 days. They both release solid, unbroken games, but they also both push out majorly promoted games on time with no possibility of delay in order to get it to market for that all important holiday rush. The practice is so common that it's thought that it exists through all their games, even though it doesn't, and while it doesn't hurt their sales significantly because there are plenty of sheep, it does lead to the same situation that helped lead to the first industry crash. The more mainstream that gaming gets, the more the negative impact this kind of practice will have on the industry itself.
Well, I'm done pre-ordering any of their games. What's the point of pre-ordering something when game companies lie to you?
It's time for a refund!!!
The artists working on the game must still have nightmares. Such a waste, because the game is absolutly beautiful.
Annual releases are the problem. More so, don't expect this new one coming to be any better.
Holiday deadlines are a pain aren't they? Sadly, he's right, a broken game releasing on time will not hurt sales as much as the game releasing 6 months later unbroken, but the next one releasing 6 months after that will not garner the same interest since the first would still be in it's selling period.
the thing is i got unity ages after release and i loved it. yeah it was buggy but loved the game.
Of course they knew, just like Ea knew battlefield 4 was broken, just like Microsoft knew halo mcc was broke, just like Sony knew drive club was broken we keep getting [email protected]&ked by all these publishers and developers but we keep buying their bull shit. Stop pre ordering wait for the game to come out and see if it is broken.
So they were busy worrying about the next one before they'd even released this one. Why am I not surprised.
And the one after that.. i used to love ubisoft.. sad they dont care what i think
This right here is the core problem with yearly releases. "Oh no we can't delay this unfinished game because then we can't release our next unfinished game next year!" Fricken stupid.
I always find it funny when developers admit they screwed up on their game just before they announce a sequel, and then they're like "but not this time!". To be fair though I can see Victory being a much better game, I mean it's not like they're going to pull another Unity after the backlash they got for it, there's also a pattern for this series where every time they try something new they screw it up but then improve vastly upon it in the next game. Assassin's Creed - Meh Assassin's Creed II - Awesome Assassin's Creed III - Meh Assassin's Creed IV - Awesome Assassin's Creed Unity - Meh And Assassin's Creed isn't Ubisoft's only franchise that this applies to. Did I ever tell you the definition of trial and error?
I think Meh is an understatement for Unity.
But black flag was only good because of the pirate ship battles. I never finished it because of the stupid stealth following missions got to annoying. Anything was going to be better then the trash that was assassins creed 3
WTF. http://2.bp.blogspot.com/-G... Great way to avoid debates and stuff. SMH.
Yep what a way to avoid debates and stuff. Instead of worrying sbout arguments between "fanboys" they should have worried about the stability of the game. These developers really amaze me. P.S By fanboys I wasn't making a reference to any specific group. If my comment offended you in any way I apologize because that wasn't my intention with it.
Hearsay evidence. One guy told me this and i passed it on. Not an official source its meaningless to most people
Official sources rarely tell the truth. Not all, but a lot of the stuff you hear like this is true. Adam Orth comes to mind.
Are you employed as an apologist for big companies or something? It seems that's all you ever do.
Which is why co-op being focused on in the main game SHOULD NOT happen. They spent too much time focusing on how to structure the game with more then one player that it took time from what really matters Proof why single player games shouldn't mess with stuff like this...it's not that easy.
Hear hear. If there is one thing I've learnt in my time on this earth, it is that if something is difficult it is not worth trying.
Exactly. Least when they were doing an actual multiplayer they just improved on it a little each game but going from that to added co-op in a full on single player mode where you have to build it up and restructure the single player to fit another three players.....I'm sorry but obviously it's not going to work. Then there's the missions you could only do if you had more then one player. They just added it to make it seem fresh instead of focusing on the stealth features for example....you know since it is an Assassins Creed game. Hell it was just in Unity they added a crouch button lol
@volkama Not sure if it is a joke our not.
Your...joking right? Sadly I can't really tell myself, so I'll just leave my comment like this.
@ Luffy and Zero109 It's called sarcasm. Many don't seem to recognize that beautiful art form unless the /s tag is added at the end of the comment.
@Volmama Well played :^)
Co-op wasn't the reason. I didn't play it at launch (I know the problems it had) but I did start last month and everything works fine, stable fps, no screen tearing, companion app bs, bugs/glitches or anything while I was playing. Now if THAT was the game they released, none of this would be happening. Heck I'd honestly give it a 8.5/10 with the game at it's current state. They didn't spend "enough" time coding and optimizing. That was their problem, not the focus on co-op (which is great and fun as hell btw). Of course it's not that easy (i've worked on and coded games) but they attempted to make something greater and ambitious than most games and if they would have delayed it and released it the way it is now, it would have been liked by most AC fans.
I bet it also didn't help that it was the main holiday bundle for Microsoft. If they didn't know they had the problem until the very end, I bet it was too late for even Microsoft to change the game bundle with all the boxes they would have to print.
Too many games are using the 'always online' feature as a form of DRM. It is completely unnecessary and does nothing but ruin or hinder performance. Most recently GTA V's Launcher was causing issues and had to be set in low priority mode. Even at that some performance drops are still present. I get the need for DRM and protecting your IP, but at what cost? DRM really only hurts the ones who play by the rules and buy the games.
Just wait ,you will see the same crap performance on The Division!
I will still get the new one
good for you
Saying you will get the new one without knowing anything about the game is why company's continue to push out mediocre products. Thanks for helping the cause. Why strive to do better when people like you throw money away mindlessly every year. You don't get it..
I support the "cause" but in a realistic manner so i dont spit my dummy out over a few glitches on release I am an adult with little time to invest in loads of games assassins creed is one of the games i started playing when it came out, i like the story and want to know more. I dont care if it has a few problems when it is first released... It will be fixed.
You just proved my point. You don't care if it's subpar. I guess that's where we are different. I want my money worth. It wouldn't be an issue if everybody felt the same way as you do but most people don't want to pay $60 USD for crap
"refused to delay it as that would have an impact on the future Assassin's Creed titles" WHAttttttt?.... because releasing a unfinished broken game won't impact future ac titles even more.
This opens them up to a lawsuit.
It's a shame that ubisoft has this attitude.. I understand from a business perspective delays hurt the bottom line but customer satisfaction is what made your business as big as it is. Company's seem to forget that when they make billions of dollars. I hope The Division won't let us down. Reputation is important.. Somebody should be held accountable somewhere for Unity
They had a bad year hopefully they can turn it around because they were on a role at the end of last gen with some really good games coming out from them, they also seem to be one of the only publishers bringing out new IP's that have potential. Unity got the hate it deserved for being broken and having clunky un-fun gameplay(Go Back to the old style please, dont change what isn't broken...) The only AC game i just couldn't bring myself to finish which is a shame really because it was looking really good before the release. Watch Dogs got what it deserved for being a let down and downgraded however WD was actually an alright game if you weren't overhyped by it.
One word. Lawsuit. Its the only way to stop sending games not finished to the market.
At least they admitted it. Anyone that played the game for 5 minutes could have seen that it wasn't fully cooked. The updates have been good though, and I really enjoy the game. They also had a big deal with MS to release bundles with the system for the holidays. There's no way they were going to miss that bonus.
So im not buying untill a few months after it comes out. All I can think when I read crap like this is $$$$$$$$$$$$ for thim and Fu#% the gamers.
Yes let's take this guy's word as truth, just because he visited Ubisoft.
they got what they deserved for this bad decisions
This absolutely opens them up for lawsuits. Really, there needs to be a class action against Ubisoft. You can't knowingly deliver a product that doesn't work. Thats Fraud. Plain and simple.
Im with yea
Every dev and pub knows 100% what the state of their game is on day one. Online can be an unknown since it can be hard to catch all problems even with an open beta, but otherwise, a lot of the problems with Unity had nothing to do with online and I'm sure were well documented. Trust me, there is never a time when they don't know exactly what won't work on day one, and all they can do is hope in the time between going gold and day one that they can get it fixed with the patch, even if all technical experts say it's likely not going to happen....and these publishers and devs do have technical experts which can assess the liklihood of that happening. I don't know if a lawsuit for every instance of "broken" games is a good idea, but ones that are broken beyond the point of being playable most certainly are. The day of huge day one patches that still don't' fix the problem needs to end, and it needs to end before it goes to court. Minor glitches or connectivity issues are one thing, but the trends of releasing a completely broken game or online portion of a game is becoming way too common, and there are too many apologist towards the practice. Funny how this trend seems to mostly crop up during the holiday line up isn't it?
Ubisoft and others like EA keep doing shit like this because people keep lining up to buy their games, season passes and all. For the Batman Season Pass for example, people are willing to let the $40 price tag (a first for a singleplayer game) slide, just because it's batman, and people on the facebook post for example where eating it up, posting memes of yours truly : http://oi62.tinypic.com/jq6... Or for Starwars, fanboys going in blind and pre-ordering from a franchise they haven't touched in a decade, and from a dev and publisher who have been known to half ass games, but nope. Logic dosen't play a factor to these fanboys. This is even worse for annual releases like Assasins Creed where the priority isn't quality, it's a deadline. Meanwhile, they are swimming in your money : http://images3.nick.com/nic... and laughing it up: http://www.troll.me/images/...
I didn't bother reading through the other comments to see if anyone else said this, but... this article isn't insightful Of COURSE the team knew the game wasn't ready. Developers aren't blind to a games quality. Almost every game with issues contains a team that knows of said limitations BEFORE the public points them out. These developers are under and intense amount of pressure from their board on release schedules and development times. Each game is required to get bigger and better, but the development window never widens. It would actually be more surprising if the games contained no limitations and under this immense pressure the teams face. I sympathize with these guys and gals at Ubisoft. Imagine being told "Release a game that you know everyone will shit on, even though you've worked on it all year and are proud of areas of it. Don't read reviews because you know people are going to shit on the areas you KNOW are bad because you weren't allotted enough time to fix them." Gotta be tough