Marcus Estrada writes: "It seems that 2D platformers will never go out of style as we're always introduced to new ones via Kickstarter. Of course, it also appears more developers are willing to mess with the established formula. Light Fall is one such title. Yes, it's a 2D platformer but instead of giving players the ability to jump and little else, here you can actually create your own platforms. This is done via a magical device known as the Shadow Core. This big, black box can be called at any time to assist players when they need another platform. But it's not just a potential platform either, as it also blocks dangerous lasers from slicing straight through the protagonist."
Light Fall's premise is simple: You're a small boy who seems to have lost his memory. This world around you is shrouded in darkness. The world, called Numbra, is hidden in a darkness that only the stars pierce. Light Fall's gameplay seems to take influence from Donkey Kong Country and Super Meat Boy, but puts its own original spin on it. It also has some basic rules. There's physics, no fall damage, the ability to jump and bounce up or off walls. However, Light Fall is unique in its implementation of its original feature: The ability to instantly call a sort of ground under your character.
WTMG's Kyle Nicol: "Overall, Light Fall is a great platformer that doesn't reach its full potential. Maybe if the game was just a bit longer and had a more interesting world, as well as a better story, it could have been something special."
Light Fall is a great game with a twist in an overcrowded and saturated genre. What it lacks in level design, it sort of makes up for that through the introduction of a new mechanic. The future prospect seems good though, if the developers plan on building upon this concept and tightening the structure.