Nintendo Insider writes:
As with Pullblox, Code Name: S.T.E.A.M. demonstrates that Intelligent Systems can continue to produce special experiences away from the core series that they are most readily attributed to. With an extensive cast of characters, it is an experience that can either continually be approached in new ways or by sticking with a squad that you know and love. And while Code Name: S.T.E.A.M.’s debut may not match Fire Emblem’s now established solidarity, even in imperfection it packs enough punch to warrant a future amidst Nintendo’s stack of IP.
Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.
Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.
The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.
Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."
I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.