We all like a sense of accomplishment, the feeling that we have actually done something productive with our time and that the day has not been wasted. For Joseph and many others out there videogames are a fairly routine form of entertainment with which to indulge ourselves, so what about if you combined the two; a reward system for the hard work you have put in to a game. Well, thanks to thanks to the Xbox 360’s introduction of achievements back in 2005, this is very much a reality. But are such trinkets actually ruining the gaming experience?
GB: "We take a look at 15 amazing games that had the perfect length."
Pretty good list. Botany Manor would be the newest addition that encapsulates that title.
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
If you want it to, yes.
It is optional.
I turned off achievement notification on my XO. I don't find them appealing. If you find that you're obsessing with collecting them instead of enjoying the game. Turn it off.
There are those that are into them. Like I said, It's optional.
They used to ruin gaming for me. These days though i tend to just complete the game and go back a finish off the rest of the achievements/trophies. I think if there weren't any missable achievements/trophies it would make things a lot better.