Posted by Chris Iacobucci on May 04, 2015 // Co-founder, PixelNAUTS:
While working on Lost Orbit, we were faced with two seemingly opposing ideas. We wanted to create a lonely, unforgiving universe that followed the journey of a doomed astronaut. At the same time, as designers, we wanted to entertain and reward our players with sound mechanics and positive reinforcement. We wanted players to have fun.