Video games are designed to be an escape for us. A time for us to enjoy a digital experience that takes us away from all the trials and tribulations of daily life. A time when all the bull just drops away and we sink in to an electronic bliss with some snacks, a beverage or two, and engage our minds for hours upon hours on end. Video games were supposed to give us dreams as comic books are intended to do, in fact, one could make the claim that video games offer up the same euphoria and fantasies we find in comics, but just in digital form.
Doesn’t this topic outcome sound absolutely amazing? Wouldn’t this be a place, alongside movies, television, comics and more that we as humans would welcome? Where did things go wrong?
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
It's crazy to think that the exact same people who look for fun aren't fun people to talk to. Also this article hits the nail on the head. Talks about how people will buy games they whine and rant about, yet play it online for hours.
Sexy pic ^-^