Microsoft (Yes, Microsoft) Has a Far-Out Vision

Last June, in the basement of the Microsoft visitor center in Redmond, Wash., Todd Holmdahl, a Microsoft hardware guru, and others nervously walked Satya Nadella, the new chief executive, through a demonstration of a secret project.

More than a hundred people had toiled for several years on the ambitious effort, which would eventually be called HoloLens. At the time, the HoloLens headset was a clunky web of straps, wires and electronics. But it was able to project images onto lenses in front of people’s eyes, adding virtual landscapes and objects on top of the view of the natural world.

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1317d ago Replies(7)
mkis0071316d ago

I love the idea of hololens but if the power is enough to both block out and let in the parts of the real world then it must be expensive...I would likely buy it anyway. I love technlogy :)

Lennoxb631316d ago

Why do people keep saying they don't target gamers for Hololens? They don't really target it for any one specific group of people. It's a multipurpose device. It's not just for education, or work (Though if you work on a dangerous job like construction, the Hololens will most likely get you hurt). It's for whatever you want to use it for.

kraenk121316d ago

In the first generation(s) it will simply be too expensive for mass market gaming use. It will mostly find its use in the professional field. That's why people say that.

stuna11316d ago

Microsoft themselves haven't really shown anything game related marketing wise even in their demo of Hololens. That's not to say it won't come later as kraenk12 said. I believe that its initial use will be PC based because of the size of the PC cetric market and the diversity that associated with it! Doctors, Machinest, Architecture, Education ETC.

Aloy-Boyfriend1316d ago

Risks need to be taken in order to innovate. Hololens look like a nice peripheral with tons of potential. It isn't clear yet whether VR will succeed or not as well. We have to wait an see their killer apps and then talk.

Insomnia_841316d ago

As of now, with everything I've seen, read and heard from those who have had "hands-on" time with the device(non of them really did) , Hololens is years away from becoming a reality or a fully working product the way they want it to be. It all seems like very cool tech but I don't see it happening.

Apple wouldn't drop Google Glass for no reason.

Lennoxb631316d ago

They've been working on it since the beginning of last gen. It's been in development for a long time so it's not far off. And it's funny how you think that people would just lie about having hands on with it. Very prestigious journalists at that.

Insomnia_841316d ago

"The weird part

This device is obviously a long way off from being a product and Microsoft was being extremely protective of it.

This demo was orchestrated. Security was tight.
They took our backpacks and phones away. We not allowed to take photos of anything, not even the on-stage live performance demo.

They handed us notepads and pens to record information.

Each person did the demo in a private room, guided by a person hired to do demos according to a script. On the plus side: it was a nice quiet way to check out the device.

Downside: This person wasn't able to answer many questions about the device.

Friendly looking people in blue Microsoft shirts stood guard in front each door.

The effect was somewhere between theater and prison."

That's what I meant when I said they didn't really have a real hands-on. Everything in that demonstration in closed doors.

poppinslops1316d ago (Edited 1316d ago )

That level of secrecy is standard procedure for new technologies - gaming journalists wouldn't experience it very often, so they're making a fuss... Microsoft don't want anyone ripping them off, so they restrict access to the tech.

VR is a known quantity, with umpteen variations coming to market... AR is less defined, thus Microsoft are seeking to set the standard by producing the 'Iphone' of it's kind.

Google glass was a joke - it was too nerdy for non-nerds, had zero potential for entertainment (films, games, music, etc), and very few practical applications... According to the previews I've read, Hololens has practical applications, entertainment value and a diversity of potential markets (industry, education, military, entertainment etc).

The tech has been around for a while (Microsoft have already spent several years working on AR), it's just never been widely available (sadly, the US army doesn't sell the new toys)... mid-to-late 2017 would be my guess for Hololens, but we'll know a lot more before then.

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