How The Legend of Zelda Wii U's Open World Could Spark A New Sense of Adventure

The next Legend of Zelda game for Wii U is finally dropping the drawbriges and letting us loose upon Hyrule's vast majesty. Here's what we want to see when we start exploring.

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AJBACK2FRAG1316d ago

I thought all the extra space could mean online multi player co op but who knows?

Moonman1316d ago (Edited 1316d ago )

Can't wait is an understatement. :)

This will be a big 2016 title for Wii U. And with Yooka-Laylee and the possibility of Retro Studios revealing a E3 game hopefully for next year (Metroid or something new)..Wii U is going to be awesome in 2016 too.

deadpoolio3161316d ago

I think you mean NX....Three is next to no chance Nintendo is still focusing on the Wii U in 2016...NX is going to get announced at E3 this year, and at next years E3 the NOV 2016 release date will get announced...Wii U might get a port, but they're done with it, its pretty obvious when you notice that Splatoon is literally the only game Nintendo has announced first party-wise

maniacmayhem1316d ago

Licking my chops waiting for this game to drop. Nintendo always has a way of re-inventing the way things are done in genres as well as their own IP's.

It will be exciting to see what they do with Zelda.

N4g_null1316d ago (Edited 1316d ago )

Xenoblade is pushing these guys. I'm sure the Zelda team has to be talking it over with xenoblade team. This is great competition with the company. Hey if we get some Zelda mechs out of it then cool lol.

I wonder if they could be porting over Zelda using an our side engine. It would be very cool if zelda used one of the new engines that just got announced for 3ds and wiiu....

CouldHaveYelledUiiW1316d ago

As long as they make that world seem "lived in". Like have NPC's (essential and non essential) that room in a logical fashion.

And maybe having staged events that happen due to weather and in-game days of the week.

pivotplease1316d ago

Ya that level of depth was sorely missing from twilight princess. I'd like to see more in terms of detail and certain circumstances to do with days, moon cycles, hours, weather, etc. That extra bit of effort makes a Zelda much more immersive. Rather than just progressing or activating spots by using a newly acquired item. That just gets repetetive and detracts from the game's soul imo.

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