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7.7

Electronic Theatre Review: Xbox360: Disney/Pixar's Wall*E

Following last week's In-depth Review of the PlayStation2 release, you'd be forgiven for predicting the arrival of this analysis of the Xbox360 release. The Disney/Pixar's Wall*E releases are strikingly different between handheld, Previous-Generation and Current-Generation on first glance, and the title's publisher, THQ, are keen for the press – and therefore the public – to recognise these differences. But, for all the publisher hype, can the extra horsepower of the Current-Generation really make a big difference on a formulaic Platform title?
The answer to that question is an easy one: yes. The Xbox360 not only looks different to its PlayStation2-brethren, but also plays differently within the same traditional Platform genre thematic. The differences are evident from the very first Level – Heavy Iron Studios have obviously gone to great lengths to ensure that the Current-Generation release of Disney/Pixar's Wall*E utilises the extra power available to it, as opposed to simply adding a gloss coat to the already respectable PlayStation2 release. A commendable effort, at least, from-the-off...

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electronictheatre.co.uk
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110°

Disney/Pixar’s Wall*E - A Refreshing Use of a License

Licensed games are all rubbish, right? Well, THQ's take on Disney/Pixar’s Wall*E would like to argue that point.

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Community275d ago
gamerz274d ago

Took me a min to figure out this is a review of a 2008 game. I love Wall*E and this looks interesting so added it to my Steam wishlist. Thanks!

50°

A Look Back at Disney Games on PlayStation Handhelds

VGChartz's Adam Cartwright: "There are few brands out there that have anything like the appeal and recognition of Disney. Thanks to decades of beautiful and critically acclaimed animated films, the company is a household name that has expanded beyond just movies to include a variety of other ventures, including videogames. Disney has also grown its lineup considerably in recent years by acquiring Marvel, Pixar, and Star Wars (although for the purposes of this article, I’ll only be covering Disney/Pixar output).

Thanks to their broad audience, Disney games usually show up on every viable platform out there, meaning that despite the brand’s affinity with Nintendo’s younger-skewing audience, both the PSP and Vita received a number of titles throughout their lives. Some of this was through Disney's own developer/publisher (Disney Interactive Studios), but the firm also licensed out its IPs for other companies to try their hand at – with somewhat mixed results."

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vgchartz.com
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Community1879d ago
230°

Top Ten Games Based on a Movie

The motion-picture licence is seemingly as much of a curse as it is a blessing with videogames. Though promising a receptive audience for the release of a videogame tied to a movie, there’s also the famous general rule that, more-often-than-not, games based on films are not as enjoyable as franchises born in the games industry. Many have tried to break free of the shackles of pre-judgement, but have failed for one reason or another. And while that’s Enter the Matrix all over, there are a few that have managed to be more successful.

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Community4715d ago
lastdual4715d ago (Edited 4715d ago )

Riddick was awesome, but some of the choices on this list were a little random. Several games from franchises such as Aliens, Star Treck, Lord of the Rings and others deserve a spot more than Home Alone. Heck, I'd even pick the NES Gremlins 2 game over it.

BeOneWithTheGun4715d ago

I really liked The Two Towers. It is really rare that a movie to game adaption isn't an abortion.

soapgoat4715d ago

rogue squadron isnt a movie game, its loosely based on canon of the movies...

batman sucks too.. so does cars, and wall-e and home alone, etc etc

where is?
lion king on the genesis (done by same team who did alladin)
super star wars (these are actual movie games)
the old indiana jones adventure games for pc
or hell even "the thing" for the ps2 (not great but pretty good)