Sean Smith: "Despite the flaws, this remains an oddly thrilling experience at times, and one which does make you wish to persevere through the cel-shaded Silver-Age comics romp that underpins the sometimes-misfiring action. There is so much to love. A terrific, quick-fire multiplayer mode will give extra playability after the main campaign is dusted. The art style is so striking, the opening theme tune perhaps the jolliest, most kick-ass I have tapped a toe to since the legendary Dragon’s Dogma rock extravaganza. This is a highly entertaining new IP for Nintendo who should look to improve on its premise and the best and most satisfying moments for a sequel. Until then, enjoy and appreciate all that is good about this unique romp."
Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.
Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.
The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.
Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."
I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.