First CryEngine DirectX 12 Demo Trailer From King of Wushu Shows DX11 Comparison

Check out the first DirectX 12 CryEngine gameplay demo trailer of King of Wushu from Snail Games: "In 6 weeks by 2 engineers, Snail Games completed porting King of Wushu from DirectX 11 to DirectX 12, making it the first game from China adopting DX12."

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hello122410d ago

Six weeks to port this game from dx11 to dx12 devs are going to use dx12 immediately if they can.

The noticeable improvements when the game switched to dx12 was with the lighting, physics, particle effects, more characters on screen and frame rate.

Graphics looked the same to me but it was just port at the end of the day.

Mikefizzled2410d ago

One of the most prominent benefits of DX12 isn't the graphics, its the increased FPS you'll get.

Nekroo912410d ago (Edited 2410d ago )

He thinks DX12 will add magical power from somewhere

DX 12 will improve coding but it doesent add power, they are just able to use that power correctly without going to waste, in a way you can improve graphics of course cause if you use less resources for one thing, you can use them to improve others.

But if you have a low end gpu and cpu you will still have low quality graphics.

@MELMAN you're seeing footage from a super high end pc, everyone knows that pc wastes alot of power because of coding and dx will fix that. The X1 has a low end cpu and gpu and its already coded to the metal, but it will still improve it

Bimkoblerutso2410d ago (Edited 2410d ago )

Well, then this is perhaps not the best example of the power of DX12. There seemed to be around a 3-4 fps increase at any given time in the jump from 11 to 12, WELL short of the reported 50% - 70% increase that Microsoft has been alleging since they announced the partnership.

IrishSt0ner2410d ago (Edited 2410d ago )

Complete BS, you couldn't possibly be more wrong if you tried.. DX12 means I can now stack my Intel intergrated graphics with Nivida GTX, I can stack VRAM and I can also stack another AMD card into the system.

So instead of using one vendor, limited to the VRAM of one card.. I can stack an APU with multiple graphics cards from both AMD and NIVIDA. This is a huge jump in graphical ability, the biggest there ever has been.

That's along with the massive increase in FPS.

Bigpappy2410d ago (Edited 2410d ago )

@Mikefizzled: Actually you are very wrong. It does help with Graphics. Lighting, effects and more Polly's all help to improve graphics. You, like many here, are thinking resolution which is more reliant on raw bandwidth.

DX12 does much more than just increase FPS. Please read about the API before posting false information.

KNWS is correct also to point out that this game was ported to DX12 and not built on DX12. There is a big difference, and Phil Spenser has been consistent in pointing out that porting alone will not get you the full benefits of DX12. Game have to be built for DX12 to use many of its features.

ProjectVulcan2410d ago (Edited 2410d ago )

The biggest advantage is probably the number of CPU draw calls. Draw calls means putting different things into a frame, lots of variety of objects and geometry. PC always had a problem with this aspect. Artists want to put lots of variety in there.

This is one area where consoles have always had the edge, because they are close to the metal you could always spam loads of draw calls and not worry about slowing your engine down, do it on a PC game running on older DirectX versions and it just destroys their framerate and overloads your CPU.

Even on the previous consoles you could hit up to 20,000 draw calls without hurting yourself too much, if you did just 1/5th (literally just 4,000) of that on an old DirectX API then you started to get in a real mess performance wise on PC.

DX12 fixes that. Here you can see a video touting 10k+ draw calls, this is massively impressive and simply not possible on PC before DirectX 12.

n4rc2410d ago


if you arent wasting power, you gain it... duh ;)

+ Show (3) more repliesLast reply 2410d ago
CYCLEGAMER2410d ago (Edited 2410d ago )

So I guess dx12 still isn't gonna "do anything" for the xbox 1 huh? Can we put this notion to bed now??

I tablet, PC, cell phone etc...gets a boost, why wouldn't the xb1? The xb1 does not have a dx12 blocker in

Fishy Fingers2410d ago (Edited 2410d ago )

Think that subject has been a bit of a broken record on N4G. We can we just wait and see.

But the main draw of Dx12 is about giving low level optimisation to PC hardware like consoles already have/do.


The proof is right there what else do you need? There are several devs who have talked about it, there are several videos proving it helps the xb1...what else do they have to do??

maybelovehate2410d ago

Main draw is it allows multi-core cpu support, this was the biggest handicap of dx11 is that you could only use one cpu core. Low level api's are nice though too.

Moldiver2410d ago

"But the main draw of Dx12 is about giving low level optimisation to PC hardware like consoles already have/do."

Indeed. But the X1 was also designed to take advantage of DX12. it currently uses a mixture of DX11 and bits of DX12 ( DX12 is still not finalized after all)...its not unreasonable to assume that the API that was X1 was actually designed for, will show improvements over the current situation....

And before any nut jobs jump the gun, I said it will improve the X1s game performance NOT magically make it more powerful....Its laughable that I even have to put that last statement out there, but you know how dumb people get on here, over DX12.

Fro_xoxo2410d ago (Edited 2410d ago )

2 engineers
6 weeks
porting from DX11 to DX12...


I look forward to the benefits of DX12 on XO whether little or large.

christocolus2410d ago (Edited 2410d ago )

6weeks is impressive. The developers of idarb and shovel knight said similar stuff about dx12 back at the January MS Windows event. The api will definitely make porting from games from PC to xbox one a lot easier for devs.

jetlian2410d ago (Edited 2410d ago )

this the asian version of smite. I just got 2 codes for smite a few days ago. Its good, tho l had a bad god or l suck lol.

been looking at this for a year hope it comes here. l know china is getting it

Rock312410d ago

Dx12 on xo not a big different like spencer said but you can see that there will be a huge difference like the dev are all saying...

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