Bloodborne review | GamesTM

A few hours into Bloodborne, we encountered a shield next to a bonfire. After having to play through Miyazaki’s latest in a manner we were wholly unaccustomed to, learning a new way in which to play and forgetting everything the director’s previous Souls games had taught us, it was too tempting to pass up. We could equip it, wield a sword in the other hand, combat could go back to how it had been in those three previous titles we loved so much. It was almost comforting.

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