Square Enix have today announced “WITCH CHAPTER 0” a real-time tech demo that utilizes DirectX 12, a Windows10 based new generation API, at the Microsoft Build Developer Conference.
I cant believe games will finally reach the CGI level we were dreaming of. Square sure knows how to make them look stunningly beautiful. This makes me more excited to see how the final build of FFXV will look like.
agree this demo look like CGI level @[email protected] i think DX12+PC=everything is possible I hope MS will show Similar DX12 demo on Xbox one at E3 to see what is capable of consoles
More like four titans is what made this possible.... Each titan X cost $1000 dollars This was running on $4000 dollar's worth of GPU power. By the time we have a gpu than can run games like this thats cheaper than $500, we will be on something like dx14! This is a very misleading demo.
Not only 4 Titans, but it's devoid of any game logic (only one character, no enemy AI, no physics outside of character/cloth movement, no game-defined parameters or tracking, etc.). This is the same way as why Unreal Demos and Crytek Demos look soooo good. They're barebones and made to show off a specific thing rather than give you everything you'd normally see in a game at once.
Just because you need 2-4 Titans to run it in 2015 doesn't mean it won't be feasible on a single $600 GPU in a couple years. This is a rendering technology demo, not a game demo. "but it's devoid of any game logic (only one character, no enemy AI, no physics outside of character/cloth movement, no game-defined parameters or tracking, etc.)" Yeah, but game logic and AI amounts to a very small fraction of the computing power needed for a demo like this. It's not like adding a couple AI characters to a scene like this is going to be the straw that breaks the camel's back.
@Fries1223 You could already get something really good with only 1 titan : https://www.youtube.com/wat... .
***Yeah, but game logic and AI amounts to a very small fraction of the computing power needed for a demo like this. It's not like adding a couple AI characters to a scene like this is going to be the straw that breaks the camel's back.*** Not when that game logic is controlling other GPU-intense elements, such as enemies and updating them based on movement and what-not.
Granted, but that doesn't change much. The big limiter is data throughput. High-fidelity animations and pretty on-screen graphics requires a ton of data getting pushed around. Adding more characters to the scene would obviously increase the scene's complexity, but whether or not they're controlled by player input has little bearing on performance vs. a canned animation.
@d_g I would love to see MS and Square work on an exclusive DX12 title for Xbox One.I just want to see what Square can achieve with this new api.
@Panda Yeah, that's why I'm expecting those Samaritan and the original Agni's Philosophy demo level of graphics to be coming around real soon. Things will get better, but there is a limit on how fast GPU's advance. On adding game logic not bogging things down...that's true, adding one or two things won't slow it down, but add in enough to make an actual game, and it most certainly does.
Honestly its running on FOUR titans....does no one know this? So what if its dx12, its having to use FOUR TITANS....thats whats making it look so good not dx12! I bet if we had a dx11 demo with four titans would could cook up something like this....what your seeing is running on a unfathomable amount of GPU power, something that wont be in a $500 dollar gpu until almost 8 years at-least.....this demo is honestly stupid and does not represent what we will see on dx12 in the next 3 years and is very misleading on how big dx12 is gonna make a difference. LOL by the time we have good looking games like this dx12 wont be the newest dx! Yes a dx11 demo would not look this good on four titans... What would impressive me would be seeing something like a 980 running this. I mean If it was that I would be acting like Ya'll.
I don't think they listed the native resolution or how many frames they were probably getting in the demo. the 4 titans were most likely giggling at 4k.
I like how you actually have disagrees,the Titan is sold in Portugal at 1250€,that beast has 4....thats 5000 just for the graphics cards,plus the rest of the pc it will most likelly go up to 6 or 7k€,plus you would need a 4k hd monitor or tv set,more 2/3k€ at least,how impressive it might be,it is an illusion if people belive that games will reach this quality in the next 2/3 years,plus the fact that it´s intorable,monetary speaking for most gamer worldwide.
Yah, the video starts off saying if you want the best graphics, you go for a PC over consoles. Then tells of how they were lent a high end rig by Digital storm ("very highest end on the hardware side") with 4 graphics cards. Not likely you'd see that level of detail running on 1 card, let alone a $500 dollar card. It'd be cheaper making a rig for 4k than that.
According to what I read this demo was running in 8k resolution. Of course you would need 4 Titan X's for that.
Yes the should have showed something that can be ran today. It was useless to show a tech Demo like that. Absolutely useless. People want to see what DX12 is capable of on something feasible.
Okay my N4G engineer. Go get your 4 Titans and demonstrate to us how it can be done using DX11. If you can't get that done, please do everyone a favor and shut your trap before you make an "ASS of U and ME". The demo is obviously doing several things. One of which is to show how DX12 enables easy of use of multiple graphic cards. So why so many haters trying so hard to discredit?
Running 3x R9 290s here, both for work and play. Stop thinking that no one owns high end equipment.
TBH it looks increasingly to me that the real limiting factor (going forward) with graphics is going to be the incredible amount art effort needed to create those kinds of visuals on a massive scale. And I'm not sure the industry is up to that challenge, at least not at the $60 pricepoint. Heck the industry is already struggling as is, attempting to recoup losses through questionable DLC practices.
Maybe if advertising wasn't absurdly expensive, then some of the bloated budgets that publishers have would be decreasing. If it's at all credible, then Witcher 3 used 25 million dollars on marketing alone, while production was 9 million. Not to mention developing for something universal, instead of 3-4 different sides would help as well.
Questionable? Couldn't they just make extra content post launch? We've had extras in terms of content since the very early ages of gaming. The industry is making more money now then ever before in gaming and running in real time is actually cheaper then CGI. Many companies don't even do CGI anymore as it cost a lot and they just use in-engine assets. It actually takes more time to downgrade models to fit a certain size then to keep them the same after they where made. Games can make money without DLC.....DLC is made because its a win win.. Publishers get more money, gamers get more content, developers get more work. DLC isn't just made purely to "recoup losses" as if if the game sold well they would't do it or something lol, that is such a strange way of seeing that. It exist because it makes money and people buy it, gaming is a business. I don't think it will take more time to create such things as again, downgrading models generally takes a bit longer then leaving them as is.
that PC at the start of the video, its monstrous...
It sure is yeah, haha.
Well we've actually had beyond that if you consider CGI from 15 years ago, isn't near gameplay of today. Hell even 10 years ago, consider that FFXV's models are actually the CGI models from when it was known as FFXIII Versus on PS3. FFXV already looks amazing now, and I wouldn't even say its fully next gen. Their next title being made 100% from the ground up next gen will likely make jaws drop.
Well, since its SE. I doubt we will get another FF this gen. Maybe a sequel to FFXV but a current gen FFXVI. Nope.
Those pre-rendered scenes, not real-time. CGI has two terms, you should read about them.
Wow.real time? Square never ceases to amaze.The looked pretty good. Cant wait to see what other talented devs can do with DX 12.
DX11 already did well in 2012 : https://www.youtube.com/wat... (real time ) . But this one is even better.
its amazing how far tech has advanced over the years.
8k textures? o_O
Must be surly more , the old version (2012 , DX11 ) already had 8Kx8k texels : http://sqex.info/ffxv-lumin... . But this one has 6x to 12x more pologyons and other kind of high quality freatures than 8k textures .
"“We’ve designed DirectX 12 to deliver industry leading performance across the widest range of form factors and graphic cards,” said Steven Guggenheimer, corporate vice president and chief evangelist at Microsoft. “The work Square Enix is doing plays a valuable role in exhibiting the potential of DirectX 12 to enable even greater innovation and optimized game performance.” Amazed to see square working with Microsoft on DX12, upgrading the Luminous engine from DX11. DX12 is going to be huge for PC gaming.
Stunning, just absolutely stunning. Unfortunately that's some expensive tech inside that PC but nevertheless impressive.
Square Enix has always been able to deliver pretty CGI, but great games are debatable. Either way, this shows how far PC's have advanced, and will advance in the future. It's so pretty it hurts.
Yeah it's gonna be crazy when those visuals become the standard on future consoles (should they survive.) However PC will opening wormholes by then and more.
WAIT , on the related videos about Agni philosophy i also find this :O https://www.youtube.com/wat... is this in-game too ? AND FF 16 WTH !?
this is the kind of stuff that's exciting. To the side "the witcher". With your pretend-hype.
PS5 will look like badass CGI. Maybe QuanticDreams late gen PS4 titles.
The video looked great, but what is realtime CG? Isn't that an oxymoron?
Do you know what CG means?
It just means computer generated imagery, doesn't mean it has to be real-time or pre-rendered. But most people think CGI with movies and cut-scenes, when all games still fall under real-time CGI instead of pre-rendered CGI.
That's really awesome looking but I would like to see what's possible with more realistic hardware...
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.