Steams new paid mod business model failed pretty quickly, and that's kind of a shame. There is a great opportunity with mods, if handled appropriately.
It's = to restaurants charging for napkins & salt.
It really could have been a good new business opportunity if the profits actually went to the developers. Fully support content creators getting paid for their work.
Really bizarre to me that Valve released a feature that was so anti-community. Their explanation was pretty logical, but it was executed terribly. In its current form, it had to go.
No. And it will never work. Mods have been free for decades, charging for something that has always been free is absurd. Now, once you realize a LOT of mods require other mods, then you run into copyright issues, if not being forced to buy the other mods as well.
Mod creation has always been a hobby built around the passion to create awesome things that the community will love. When you monetize it you take the passion out and all of a sudden the community is filled with half-assed abandoned projects that are glitchy and break with the installation of other mods. There's no guarantee a publisher will keep their mod up-to-date. In fact, the fishing mod that was highlighted wasn't even finished yet, it was considered "early access." It was a bad business model and I'm glad to see it gone.
Um no. You don't take passion out of something when you get paid for it. What kind of absurd notion is that? I am speaking as a former modder here. I am so tired of people speaking for us without realizing how much work we put into modding. Sure we did it for passion but it would be nice to get something in return too.
@unrated No, once you start charging for something, once you start getting paid, its no longer about passion, its about business.
@unrated @thunderbird Http://en.m.wikipedia.org/w...
@thunderbird True, but if someone paid you to play the same levels over and over 100 times I bet the last thing you wanna do upon returning home is play games. Besides, this effect does affect people on a daily basis, and I can guarantee you if you need to keep working to pay something required in life any job can drive you insane in that manner.
My main problem with it is the whole 75% is taken by Valve and also there's no protection for a modder's creativity. I could steal someone creation and repost it and call it mine.
I could totally see spending a few bucks on something that enhances a game I love to play. I mean, if people are making great mods now for free, have the community offer as much as the fee for an iphone app and BOOM! Even more amazing sex mods! ..er.. Mods!
Every person that posts talks about how they would gladly give money. Then the answer is a donation button. They already have this at Nexus Mods and have for some time. Of course now we get to the point where people say on a forum one thing they would do versus the reality of the follow through...or lackthereof. I think the people that say they would give money in a split second are the same group of people that own monster systems with 10 video cards in them.
The wonderful world of hypocrites!
I think a legal problem with donating to a modder is you're basically paying them for all the work they do, but that mean that they are benefiting off of every game they've modded for. They would need approval from every publisher who's games they've modded.
It is being done right now. The problem you are discussing Rooted is if they are using engine assets. A huge chink of Skyrim mods do not and are created from scratch.
Boo this man booooooooooo Not understanding that 'paid' mod services ruin the gameplay economy of the mods themselves is paramount to just coming out and saying "I don't use mods in my personal life but like the idea of making money for something I could do in theory, but probably wouldn't approach if not for the possible monetary gain." Shockingly transparent with your inexperience, author/sympathizers
so: take something that's been free basically since its inception and start charging people for it. yeah, no. that's the bs dlc sh** we have already from publisers. the modding community does it because they like doing it, not to turn a profit. people think everything is about money when some people do things because they legitimately like doing it. i'm sure modders would be grateful for donations(who wouldn't) but they're not busting their asses EXPECTING a payday from it.
It's almost always about money, honestly. While, sure, there are many passion projects . . . the truth is modding, for many, is nothing but portfolio building in order to, eventually, be paid for their work. If modders could just as easily make an actual living through modding, in comparison to doing it for free,chances are they will take the pay day. Money makes life easier for everyone, and that's as simple as it gets. Again though, that is not to turn a nose at the projects that were nothing but passion projects for people. There's no denying they exist.
There are way to many sticking points for it to work. I'm glad they shut it down as quick as they did. I was prepared never to go to the workshop again.
So basically, you like the idea of copyright infringement... because taking someone's work and profiting off it is that which is what paid mods are doing.
Paid mods don't work. The best thing to do for the community, and also for professional mod developers, is to work with mod teams planning ambitious content like Falskaar or Enderal to be released as "official mods". Nobody wants to pay $2 for each set of armour when they bought Skyrim for $15 and run with 200+ mods. It doesn't work. Skyrim with 200+ mods is great fun, but it is not worth $400. People would never, ever buy Skyrim with 200 mods for $400. But things like Dear Esther and Black Mesa people are of course very willing to pay for, as those are polished products.
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